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Belts

 
Adrenaline Amplifier
Adrenaline Stimulator
Advanced Adrenaline Amplifier
Aratech Cardio-Regulator
Aratech Echo Belt
Aratech SD Belt
CNS Strength Enhancer
Cardio-Regulator
Czerka Utility Belt
Defel Mimicker
Electrical Capacitance Shield
Eriadu Stealth Unit
Exchange Shadow Caster
Exchange Utility Belt
Frozian Scout Belt
GNS Strength Enhancer
Hyper Adrenaline Amplifier
Immortality Belt
Immunity Belt
Inertial Inhibitor
Jal Shey Belt
Jal Shey Mentor Belt
Multishield Generator
Nerve Amplifier Belt
Qel-Droma Belt
Safety Harness
Stealth Field Generator
Strength Enhancer
Systech Cardio-Regulator
Tech Specialist Belt
Thermal Shield Generator

Adrenaline Amplifier (a_belt_01.uti)
This device improves the wearer's reflexes by triggering prolonged bursts of adrenaline. It is thought to be perfectly safe, with only a few instances of uncontrolled muscle spasms.

  • Improved Saving Throws: Reflex 2
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Adrenaline Stimulator (a_belt_18.uti)
This belt endows the wearer with hyper-sensitivity to their surroundings and dynamically improves reflexes and reaction time.

  • Attribute Bonus: Dexterity +2
  • Improved Saving Throws: All 4
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Advanced Adrenaline Amplifier (a_belt_05.uti)
This device is an improved version of the basic model, increasing effectiveness with fewer occurrences of side effects. It improves reflexes by triggering prolonged bursts of adrenaline.

  • Improved Saving Throws: Reflex 3
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Aratech Cardio-Regulator (a_belt_25.uti)
With its improved performance and lack of negative side-effects, the Aratech Cardio-Regular is a favorite with more experienced mercenaries.

  • Attribute Bonus: Constitution +3
  • Attribute Bonus: Strength +1
  • Improved Saving Throws: Fortitude 1
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Aratech Echo Belt (a_belt_29.uti)
The Echo Belt is a top-of-the-line stealth device used by the wealthiest and the deadliest. Opponents must make an Awareness check versus user Stealth skill +10 or remain unaware of them. The user must have paid points into the Stealth skill to gain the use of Stealth Mode. Combat disrupts the field, but mundane tasks do not.

  • Attribute Bonus: Dexterity +4
  • Skill Bonus: Stealth +10
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Aratech SD Belt (a_belt_06.uti)
This Aratech Sound Dampening Belt reduces all sound that the user might make. Opponents must make an Awareness check versus user Stealth skill +2 or remain unaware of them. The belt additionally helps shield the user from sonic attacks. The user must have paid points into the Stealth skill to gain the use of Stealth Mode. Combat disrupts the field, but mundane tasks do not.

  • Damage Immunity: Sonic 25%
  • Skill Bonus: Stealth +2
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CNS Strength Enhancer (a_belt_15.uti)
An experimental system that amplifies power signals along the length of the central nervous system, this generator, attached to a belt, provides greater impulses to all muscles, as well as a resistance to all sorts of perturbations of the user's system.

  • Attribute Bonus: Strength +2
  • Improved Saving Throws: All 2
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Cardio-Regulator (a_belt_02.uti)
This belt monitors heartbeat and breathing and releases chemicals into the body should either of these become irregular. This gives the wearer a higher fortitude than most.

  • Improved Saving Throws: Fortitude 2
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Czerka Utility Belt (a_belt_04.uti)
This utility belt comes with a variety of tools to assist the wearer with many tasks. It was originally developed by Czerka corporation for their own maintenance staff and quickly found use throughout the Republic. The user must have paid points into the Demolitions and Security skills to gain the respective benefits from this belt.

  • Skill Bonus: Demolitions +2
  • Skill Bonus: Repair +2
  • Skill Bonus: Security +2
  • Skill Bonus: Treat Injury +3
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Defel Mimicker (a_belt_22.uti)
The Defel are a small bipedal species of mammals who hail from the planet Af'El. Because of the bizarre conditions on their homeworld, the Defel naturally appear as vague shadows. This device seeks to duplicate that effect. Opponents must make an Awareness check versus user Stealth skill +8 or remain unaware of them. The user must have paid points into the Stealth skill to gain the use of Stealth Mode. Combat disrupts the field, but mundane tasks do not.

  • Attribute Bonus: Dexterity +3
  • Skill Bonus: Stealth +8
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Electrical Capacitance Shield (a_belt_12.uti)
This shielding device, worn around the waist, absorbs and stores electrical energy directed at the user, which is then released slowly over a period of time, dissipating harmlessly. The manner of release generates vibrations along the inside edge of the shield, giving it the less than complimentary nickname, 'The Tingler'.

  • Damage Immunity: Electrical 75%
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Eriadu Stealth Unit (a_belt_14.uti)
This sophisticated Eriadu Stealth Mode unit expertly camouflages the user. Opponents must make an Awareness check versus user Stealth skill +6 or remain unaware of them. The user must have paid points into the Stealth skill to gain the use of Stealth Mode. Combat disrupts the field, but mundane tasks do not.

  • Attribute Bonus: Dexterity +2
  • Skill Bonus: Stealth +6
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Exchange Shadow Caster (a_belt_10.uti)
This unit was developed by the Exchange as an escape tool for their members on worlds where the authorities outnumber the Exchange population. It refines the Stealth Mode field to better camouflage the user. Opponents must make an Awareness check versus user Stealth skill +4 or remain unaware of them. The user must have paid points into the Stealth skill to use Stealth Mode. Combat disrupts the field, but mundane tasks do not.

  • Attribute Bonus: Dexterity +1
  • Skill Bonus: Awareness +2
  • Skill Bonus: Stealth +4
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Exchange Utility Belt (a_belt_16.uti)
Ostensibly used by mechanics, this belt's variety of equipment can aid in many more nefarious tasks as well. The user must have paid points into the Demolitions and Security skills to gain the respective benefits from this belt.

  • Attribute Bonus: Dexterity +1
  • Attribute Bonus: Strength +1
  • Skill Bonus: Computer Use +3
  • Skill Bonus: Demolitions +3
  • Skill Bonus: Repair +3
  • Skill Bonus: Security +3
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Frozian Scout Belt (a_belt_23.uti)
The Frozian are a species of large, gangly mammalian bipeds from the lush paradise of Froz. They employ the belts to help compensate for their typical clumsiness. Opponents must make an Awareness check versus user Stealth skill +3 or remain unaware of them. The user must have paid points into the Stealth skill to use Stealth Mode. Combat disrupts the field, but mundane tasks do not.

  • Attribute Bonus: Dexterity +3
  • Defense Bonus: 1
  • Skill Bonus: Stealth +3
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GNS Strength Enhancer (a_belt_26.uti)
This generator is a high-powered version of the experimental CNS Strength Enhancer. It emphasizes the increase in muscle performance and lacks the protective capabilities of the earlier model.

  • Attribute Bonus: Strength +4
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Hyper Adrenaline Amplifier (a_belt_09.uti)
This ingenuously designed belt monitors adrenaline in the wearers' blood stream. When elevated, the device injects a massive dose of additional adrenaline, greatly enhancing reaction time.

  • Attribute Bonus: Dexterity +1
  • Improved Saving Throws: Reflex 3
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Immortality Belt (a_belt_28.uti)
This device is an enhanced version of the Immunity Belt. Though not actually granting immortality, this belt provides impressive protection from many types of attacks.

  • Attack Penalty: -2
  • Attribute Bonus: Constitution +1
  • Damage Resistance: Bludgeoning Resist 15/-
  • Damage Resistance: Energy Resist 15/-
  • Damage Resistance: Piercing Resist 15/-
  • Damage Resistance: Slashing Resist 15/-
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Immunity Belt (a_belt_17.uti)
This awkward and thick belt protects the wearer from attacks, but hinders movement slightly. It is most often utilized by experienced combatants who are not meaningfully hindered by the belt's clumsiness.

  • Attack Penalty: -1
  • Attribute Bonus: Constitution +1
  • Damage Resistance: Bludgeoning Resist 10/-
  • Damage Resistance: Energy Resist 10/-
  • Damage Resistance: Piercing Resist 10/-
  • Damage Resistance: Slashing Resist 10/-
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Inertial Inhibitor (a_belt_11.uti)
This belt's advanced technology suggests an Arkanian design. It eases the wearer's movement, improving reaction time in combat.

  • Attribute Bonus: Dexterity +1
  • Defense Bonus: 1
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Jal Shey Belt (a_belt_20.uti)
This belt is an improvement upon the earlier efforts by the Jal Shey to protect their minds from the dark side. The Jal Shey concentrate on intellectual study of the Force, seeking to understand it at a mental level, rather than a spiritual one. Jal Shey are typically exceptional diplomats, but are less successful in physical pursuits.

  • Attribute Bonus: Wisdom +1
  • Improved Force Resistance: Bonus 14
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Jal Shey Mentor Belt (a_belt_30.uti)
This belt is an improvement upon the earlier efforts by the Jal Shey to protect their minds from the dark side. The Jal Shey concentrate on intellectual study of the Force, seeking to understand it at a mental level, rather than a spiritual one. Jal Shey are typically exceptional diplomats, but are less successful in physical pursuits.

  • Attribute Bonus: Wisdom +2
  • Improved Force Resistance: Bonus 20
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Multishield Generator (a_belt_21.uti)
This belt combines the functions of the Electrical Capacitance Shield and the Thermal Shield Generator, providing versatile protection.

  • Damage Immunity: Electrical 50%
  • Damage Immunity: Fire 50%
  • Damage Immunity: Ion 15%
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Nerve Amplifier Belt (a_belt_19.uti)
This belt monitors the brain, emitting energy waves to reinforce established patterns and block any outside influence. It's extremely effective, if mildly uncomfortable.

  • Attribute Bonus: Wisdom +1
  • Immunity: Stun, Fear, Horror
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Qel-Droma Belt (a_belt_27.uti)
The Qel-Droma family has produced many powerful Force sensitives. Some, such as Cay Qel-Droma, have been shining examples of the strength of the Force. Others, like Cay's brother Ulic, have fallen prey to the temptations of the dark side.

  • Attribute Bonus: Charisma +1
  • Attribute Bonus: Wisdom +1
  • Damage Immunity: Dark Side 20%
  • Damage Immunity: Light Side 20%
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Safety Harness (100_belt01.uti)
This Telos mining safety harness is designed to aid a miner in setting and removing demolition charges within asteroid mining claims.

  • Skill Bonus: Demolitions +1
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Stealth Field Generator (a_belt_03.uti)
This device enables Stealth Mode, a camouflage field that hides the user. Opponents must make an Awareness check versus the Stealth skill of the user or remain unaware of them. The user must have paid points into the Stealth skill to use Stealth Mode. Combat disrupts the field, but mundane tasks do not.
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Strength Enhancer (a_belt_07.uti)
This belt injects a steady but slow stream of stimulants into the wearer's bloodstream.

  • Attribute Bonus: Strength +1
  • Improved Saving Throws: Fortitude 1
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Systech Cardio-Regulator (a_belt_08.uti)
Systech improved upon the standard Cardio-Regulator design by including an intelligent computer system that customizes its parameters based upon its wearer.

  • Attribute Bonus: Constitution +1
  • Improved Saving Throws: Fortitude 1
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Tech Specialist Belt (a_belt_24.uti)
This practical and unassuming belt is prized by both scoundrel-types and those desiring to create more potent upgrades. The user must have paid points into the Demolitions and Security skills to gain the respective benefits from this belt.

  • Attribute Bonus: Dexterity +2
  • Attribute Bonus: Strength +1
  • Skill Bonus: Awareness +2
  • Skill Bonus: Computer Use +4
  • Skill Bonus: Demolitions +4
  • Skill Bonus: Repair +5
  • Skill Bonus: Security +4
  • Skill Bonus: Treat Injury +3
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Thermal Shield Generator (a_belt_13.uti)
This generator forms a magnetic shield around the wearer which, while ineffective against most modern weaponry, does allow for the ablation of directed heat attacks, generally in the form of fire.

  • Damage Immunity: Fire 75%
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