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Lightsaber Crystals

 
+ dual strike <CUSTOM0>
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
<FullName> Crystal
Ankarres Sapphire
Barab Ore Ingot
Crystal, Adegan
Crystal, Blue
Crystal, Bondar
Crystal, Bronze
Crystal, Cyan
Crystal, Damind
Crystal, Dragite
Crystal, Eralam
Crystal, Firkrann
Crystal, Green
Crystal, Hurrikaine
Crystal, Jenruax
Crystal, Kaiburr
Crystal, Kasha
Crystal, Nextor
Crystal, Opila
Crystal, Orange
Crystal, Phond
Crystal, Pontite
Crystal, Qixoni
Crystal, Red
Crystal, Rubat
Crystal, Ruusan
Crystal, Sapith
Crystal, Sigil
Crystal, Silver
Crystal, Solari
Crystal, Stygium
Crystal, Upari
Crystal, Velmorite
Crystal, Violet
Crystal, Viridian
Crystal, Yellow
Door Cutting
Lorrdian Gemstone
Ultima-pearl

+ dual strike <CUSTOM0> (g1_w_sbrcrstl21.uti)
Prerequisites: None The character has advanced training using teamwork to defeat enemies. When attacking an enemy that another party member is also attacking, the character gets a +2 bonus to hit.
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<FullName> Crystal (qcrystal_1_0.uti)
This black crystal is bound to <FullName>. Its power reflects that of its master. The crystal is opaque.

  • Alignment Limitation: Dark Side
  • Attribute Bonus: Charisma +1
  • Attribute Bonus: Dexterity +1
  • Attribute Bonus: Strength +2
  • Damage Bonus: Dark Side 1
  • Massive Criticals: 1d4
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_1_1.uti)
This dark crystal is bound to <FullName>. Its power reflects that of its master. The crystal is opaque.

  • Alignment Limitation: Dark Side
  • Alignment Limitation: Neutral
  • Attribute Bonus: Charisma +1
  • Attribute Bonus: Dexterity +1
  • Attribute Bonus: Strength +2
  • Damage Bonus: Dark Side 1
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_1_2.uti)
This grey crystal is bound to <FullName>. Its power reflects that of its master. The crystal is opaque.

  • Attack Bonus: 1
  • Attribute Bonus: Constitution +1
  • Attribute Bonus: Dexterity +1
  • Attribute Bonus: Wisdom +1
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_1_3.uti)
This light crystal is bound to <FullName>. Its power reflects that of its master. The crystal is opaque.

  • Alignment Limitation: Light Side
  • Alignment Limitation: Neutral
  • Attribute Bonus: Dexterity +1
  • Attribute Bonus: Strength +1
  • Attribute Bonus: Wisdom +2
  • Damage Bonus: Light Side 1
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_1_4.uti)
This white crystal is bound to <FullName>. Its power reflects that of its master. The crystal is opaque.

  • Alignment Limitation: Light Side
  • Attribute Bonus: Dexterity +1
  • Attribute Bonus: Strength +1
  • Attribute Bonus: Wisdom +2
  • Damage Bonus: Light Side 1
  • Damage Bonus vs. Alignment: Dark Side 2
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_2_0.uti)
This black crystal is bound to <FullName>. Its power reflects that of its master. The crystal is translucent.

  • Alignment Limitation: Dark Side
  • Attack Bonus: 1
  • Attribute Bonus: Charisma +2
  • Attribute Bonus: Dexterity +1
  • Attribute Bonus: Strength +3
  • Damage Bonus: Dark Side 1
  • Massive Criticals: 1d6
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_2_1.uti)
This dark crystal is bound to <FullName>. Its power reflects that of its master. The crystal is translucent.

  • Alignment Limitation: Dark Side
  • Alignment Limitation: Neutral
  • Attack Bonus: 1
  • Attribute Bonus: Charisma +2
  • Attribute Bonus: Dexterity +1
  • Attribute Bonus: Strength +3
  • Damage Bonus: Dark Side 1
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_2_2.uti)
This grey crystal is bound to <FullName>. Its power reflects that of its master. The crystal is translucent.

  • Attack Bonus: 1
  • Attribute Bonus: Charisma +1
  • Attribute Bonus: Constitution +1
  • Attribute Bonus: Dexterity +1
  • Attribute Bonus: Strength +1
  • Attribute Bonus: Wisdom +1
  • Improved Force Resistance: Bonus 10
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_2_3.uti)
This light crystal is bound to <FullName>. Its power reflects that of its master. The crystal is translucent.

  • Alignment Limitation: Light Side
  • Alignment Limitation: Neutral
  • Attack Bonus: 1
  • Attribute Bonus: Dexterity +2
  • Attribute Bonus: Strength +1
  • Attribute Bonus: Wisdom +3
  • Damage Bonus: Light Side 1
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_2_4.uti)
This white crystal is bound to <FullName>. Its power reflects that of its master. The crystal is translucent.

  • Alignment Limitation: Light Side
  • Attack Bonus: 1
  • Attribute Bonus: Dexterity +2
  • Attribute Bonus: Strength +1
  • Attribute Bonus: Wisdom +3
  • Damage Bonus: Light Side 1
  • Damage Bonus vs. Alignment: Dark Side 3
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_3_0.uti)
This black crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows very faintly.

  • Alignment Limitation: Dark Side
  • Attack Bonus: 1
  • Attribute Bonus: Charisma +2
  • Attribute Bonus: Dexterity +2
  • Attribute Bonus: Strength +3
  • Damage Bonus: Dark Side 2
  • Massive Criticals: 1d8
  • On Hit: Knockdown DC 10
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_3_1.uti)
This dark crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows very faintly.

  • Alignment Limitation: Dark Side
  • Alignment Limitation: Neutral
  • Attack Bonus: 1
  • Attribute Bonus: Charisma +2
  • Attribute Bonus: Dexterity +2
  • Attribute Bonus: Strength +3
  • Damage Bonus: Dark Side 2
  • On Hit: Knockdown DC 10
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_3_2.uti)
This grey crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows very faintly.

  • Attack Bonus: 1
  • Attribute Bonus: Charisma +1
  • Attribute Bonus: Constitution +2
  • Attribute Bonus: Dexterity +1
  • Attribute Bonus: Strength +1
  • Attribute Bonus: Wisdom +2
  • Improved Force Resistance: Bonus 12
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_3_3.uti)
This light crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows very faintly.

  • Alignment Limitation: Light Side
  • Alignment Limitation: Neutral
  • Attack Bonus: 1
  • Attribute Bonus: Dexterity +2
  • Attribute Bonus: Strength +2
  • Attribute Bonus: Wisdom +3
  • Damage Bonus: Light Side 2
  • On Hit: Slow DC 10
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_3_4.uti)
This white crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows very faintly.

  • Alignment Limitation: Light Side
  • Alignment Limitation: Neutral
  • Attack Bonus: 1
  • Attribute Bonus: Dexterity +2
  • Attribute Bonus: Strength +2
  • Attribute Bonus: Wisdom +3
  • Damage Bonus: Light Side 2
  • Damage Bonus vs. Alignment: Dark Side 4
  • On Hit: Slow DC 10
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_4_0.uti)
This black crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows dimly.

  • Alignment Limitation: Dark Side
  • Attack Bonus: 1
  • Attribute Bonus: Charisma +3
  • Attribute Bonus: Dexterity +2
  • Attribute Bonus: Strength +4
  • Damage Bonus: Dark Side 2
  • Massive Criticals: 1d10
  • On Hit: Knockdown DC 10
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_4_1.uti)
This dark crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows dimly.

  • Alignment Limitation: Dark Side
  • Alignment Limitation: Neutral
  • Attack Bonus: 1
  • Attribute Bonus: Charisma +3
  • Attribute Bonus: Dexterity +2
  • Attribute Bonus: Strength +4
  • Damage Bonus: Dark Side 2
  • On Hit: Knockdown DC 10
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_4_2.uti)
This grey crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows dimly.

  • Attack Bonus: 1
  • Attribute Bonus: Charisma +1
  • Attribute Bonus: Constitution +2
  • Attribute Bonus: Dexterity +2
  • Attribute Bonus: Strength +2
  • Attribute Bonus: Wisdom +2
  • Improved Force Resistance: Bonus 14
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_4_3.uti)
This light crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows dimly.

  • Alignment Limitation: Light Side
  • Alignment Limitation: Neutral
  • Attack Bonus: 1
  • Attribute Bonus: Dexterity +3
  • Attribute Bonus: Strength +2
  • Attribute Bonus: Wisdom +4
  • Damage Bonus: Light Side 2
  • On Hit: Slow DC 10
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_4_4.uti)
This white crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows dimly.

  • Alignment Limitation: Light Side
  • Attack Bonus: 1
  • Attribute Bonus: Dexterity +3
  • Attribute Bonus: Strength +2
  • Attribute Bonus: Wisdom +4
  • Damage Bonus: Light Side 2
  • Damage Bonus vs. Alignment: Dark Side 5
  • On Hit: Slow DC 10
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_5_0.uti)
This black crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows moderately.

  • Alignment Limitation: Dark Side
  • Attack Bonus: 1
  • Attribute Bonus: Charisma +3
  • Attribute Bonus: Dexterity +3
  • Attribute Bonus: Strength +4
  • Damage Bonus: Dark Side 3
  • Massive Criticals: 1d12
  • On Hit: Knockdown DC 14
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_5_1.uti)
This dark crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows moderately.

  • Alignment Limitation: Dark Side
  • Alignment Limitation: Neutral
  • Attack Bonus: 1
  • Attribute Bonus: Charisma +3
  • Attribute Bonus: Dexterity +3
  • Attribute Bonus: Strength +4
  • Damage Bonus: Dark Side 3
  • On Hit: Knockdown DC 14
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_5_2.uti)
This grey crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows moderately.

  • Attack Bonus: 1
  • Attribute Bonus: Charisma +2
  • Attribute Bonus: Constitution +3
  • Attribute Bonus: Dexterity +2
  • Attribute Bonus: Strength +2
  • Attribute Bonus: Wisdom +2
  • Improved Force Resistance: Bonus 16
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_5_3.uti)
This light crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows moderately.

  • Alignment Limitation: Light Side
  • Alignment Limitation: Neutral
  • Attack Bonus: 1
  • Attribute Bonus: Dexterity +3
  • Attribute Bonus: Strength +3
  • Attribute Bonus: Wisdom +4
  • Damage Bonus: Light Side 3
  • On Hit: Slow DC 14
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_5_4.uti)
This white crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows moderately.

  • Alignment Limitation: Light Side
  • Attack Bonus: 1
  • Attribute Bonus: Dexterity +3
  • Attribute Bonus: Strength +3
  • Attribute Bonus: Wisdom +4
  • Damage Bonus: Light Side 3
  • Damage Bonus vs. Alignment: Dark Side 1
  • Damage Bonus vs. Alignment: Dark Side 5
  • On Hit: Slow DC 14
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_6_0.uti)
This black crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows brightly.

  • Alignment Limitation: Dark Side
  • Attack Bonus: 2
  • Attribute Bonus: Charisma +4
  • Attribute Bonus: Dexterity +3
  • Attribute Bonus: Strength +5
  • Damage Bonus: Dark Side 3
  • Massive Criticals: 2d8
  • On Hit: Knockdown DC 14
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_6_1.uti)
This dark crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows brightly.

  • Alignment Limitation: Dark Side
  • Alignment Limitation: Neutral
  • Attack Bonus: 2
  • Attribute Bonus: Charisma +4
  • Attribute Bonus: Dexterity +3
  • Attribute Bonus: Strength +5
  • Damage Bonus: Dark Side 3
  • On Hit: Knockdown DC 14
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_6_2.uti)
This grey crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows brightly.

  • Attack Bonus: 2
  • Attribute Bonus: Charisma +2
  • Attribute Bonus: Constitution +3
  • Attribute Bonus: Dexterity +3
  • Attribute Bonus: Strength +2
  • Attribute Bonus: Wisdom +3
  • Improved Force Resistance: Bonus 18
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_6_3.uti)
This light crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows brightly.

  • Alignment Limitation: Light Side
  • Alignment Limitation: Neutral
  • Attack Bonus: 2
  • Attribute Bonus: Dexterity +4
  • Attribute Bonus: Strength +3
  • Attribute Bonus: Wisdom +5
  • Damage Bonus: Light Side 3
  • On Hit: Slow DC 14
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_6_4.uti)
This white crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows brightly.

  • Alignment Limitation: Light Side
  • Attack Bonus: 2
  • Attribute Bonus: Dexterity +4
  • Attribute Bonus: Strength +3
  • Attribute Bonus: Wisdom +5
  • Damage Bonus: Light Side 3
  • Damage Bonus vs. Alignment: Dark Side 2
  • Damage Bonus vs. Alignment: Dark Side 5
  • On Hit: Slow DC 14
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_7_0.uti)
This black crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows brilliantly.

  • Alignment Limitation: Dark Side
  • Attack Bonus: 2
  • Attribute Bonus: Charisma +4
  • Attribute Bonus: Dexterity +4
  • Attribute Bonus: Strength +5
  • Damage Bonus: Dark Side 4
  • Massive Criticals: 2d10
  • On Hit: Knockdown DC 18
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_7_1.uti)
This dark crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows brilliantly.

  • Alignment Limitation: Dark Side
  • Alignment Limitation: Neutral
  • Attack Bonus: 2
  • Attribute Bonus: Charisma +4
  • Attribute Bonus: Dexterity +4
  • Attribute Bonus: Strength +5
  • Damage Bonus: Dark Side 4
  • On Hit: Knockdown DC 18
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_7_2.uti)
This grey crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows brilliantly.

  • Attack Bonus: 2
  • Attribute Bonus: Charisma +3
  • Attribute Bonus: Constitution +3
  • Attribute Bonus: Dexterity +3
  • Attribute Bonus: Strength +3
  • Attribute Bonus: Wisdom +3
  • Improved Force Resistance: Bonus 20
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_7_3.uti)
This light crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows brilliantly.

  • Alignment Limitation: Light Side
  • Alignment Limitation: Neutral
  • Attack Bonus: 2
  • Attribute Bonus: Dexterity +4
  • Attribute Bonus: Strength +4
  • Attribute Bonus: Wisdom +5
  • Damage Bonus: Light Side 4
  • On Hit: Slow DC 18
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_7_4.uti)
This white crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows brilliantly.

  • Alignment Limitation: Light Side
  • Attack Bonus: 2
  • Attribute Bonus: Dexterity +4
  • Attribute Bonus: Strength +4
  • Attribute Bonus: Wisdom +5
  • Damage Bonus: Light Side 4
  • Damage Bonus vs. Alignment: Dark Side 3
  • Damage Bonus vs. Alignment: Dark Side 5
  • On Hit: Slow DC 18
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_8_0.uti)
This black crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows intensely.

  • Alignment Limitation: Dark Side
  • Attack Bonus: 2
  • Attribute Bonus: Charisma +5
  • Attribute Bonus: Dexterity +4
  • Attribute Bonus: Strength +6
  • Damage Bonus: Dark Side 4
  • Massive Criticals: 1d8
  • Massive Criticals: 2d8
  • On Hit: Knockdown DC 18
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_8_1.uti)
This dark crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows intensely.

  • Alignment Limitation: Dark Side
  • Alignment Limitation: Neutral
  • Attack Bonus: 2
  • Attribute Bonus: Charisma +5
  • Attribute Bonus: Dexterity +4
  • Attribute Bonus: Strength +6
  • Damage Bonus: Dark Side 4
  • On Hit: Knockdown DC 18
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_8_2.uti)
This grey crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows intensely.

  • Attack Bonus: 2
  • Attribute Bonus: Charisma +3
  • Attribute Bonus: Constitution +4
  • Attribute Bonus: Dexterity +3
  • Attribute Bonus: Strength +3
  • Attribute Bonus: Wisdom +4
  • Improved Force Resistance: Bonus 22
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_8_3.uti)
This light crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows intensely.

  • Alignment Limitation: Light Side
  • Alignment Limitation: Neutral
  • Attack Bonus: 2
  • Attribute Bonus: Dexterity +5
  • Attribute Bonus: Strength +4
  • Attribute Bonus: Wisdom +6
  • Damage Bonus: Light Side 4
  • On Hit: Slow DC 18
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_8_4.uti)
This white crystal is bound to <FullName>. Its power reflects that of its master. The crystal glows intensely.

  • Alignment Limitation: Light Side
  • Attack Bonus: 2
  • Attribute Bonus: Dexterity +5
  • Attribute Bonus: Strength +4
  • Attribute Bonus: Wisdom +6
  • Damage Bonus: Light Side 4
  • Damage Bonus vs. Alignment: Dark Side 4
  • Damage Bonus vs. Alignment: Dark Side 5
  • On Hit: Slow DC 18
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_9_0.uti)
This black crystal is bound to <FullName>. Its power reflects that of its master. The crystal radiates an immense amount of light, almost blinding anyone who looks at it.

  • Alignment Limitation: Dark Side
  • Attack Bonus: 3
  • Attribute Bonus: Charisma +6
  • Attribute Bonus: Dexterity +5
  • Attribute Bonus: Strength +7
  • Damage Bonus: Dark Side 5
  • Massive Criticals: 1d10
  • Massive Criticals: 2d10
  • On Hit: Knockdown DC 22
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_9_1.uti)
This dark crystal is bound to <FullName>. Its power reflects that of its master. The crystal radiates an immense amount of light, almost blinding anyone who looks at it.

  • Alignment Limitation: Dark Side
  • Alignment Limitation: Neutral
  • Attack Bonus: 3
  • Attribute Bonus: Charisma +6
  • Attribute Bonus: Dexterity +5
  • Attribute Bonus: Strength +7
  • Damage Bonus: Dark Side 5
  • On Hit: Knockdown DC 22
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_9_2.uti)
This grey crystal is bound to <FullName>. Its power reflects that of its master. The crystal radiates an immense amount of light, almost blinding anyone who looks at it.

  • Attack Bonus: 3
  • Attribute Bonus: Charisma +4
  • Attribute Bonus: Constitution +5
  • Attribute Bonus: Dexterity +4
  • Attribute Bonus: Strength +4
  • Attribute Bonus: Wisdom +5
  • Improved Force Resistance: Bonus 24
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_9_3.uti)
This light crystal is bound to <FullName>. Its power reflects that of its master. The crystal radiates an immense amount of light, almost blinding anyone who looks at it.

  • Alignment Limitation: Light Side
  • Alignment Limitation: Neutral
  • Attack Bonus: 3
  • Attribute Bonus: Dexterity +6
  • Attribute Bonus: Strength +5
  • Attribute Bonus: Wisdom +7
  • Damage Bonus: Light Side 5
  • On Hit: Slow DC 22
  • PC Restriction: Player
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<FullName> Crystal (qcrystal_9_4.uti)
This white crystal is bound to <FullName>. Its power reflects that of its master. The crystal radiates an immense amount of light, almost blinding anyone who looks at it.

  • Alignment Limitation: Light Side
  • Attack Bonus: 3
  • Attribute Bonus: Dexterity +6
  • Attribute Bonus: Strength +5
  • Attribute Bonus: Wisdom +7
  • Damage Bonus: Light Side 5
  • Damage Bonus vs. Alignment: Dark Side 5
  • Damage Bonus vs. Alignment: Dark Side 5
  • On Hit: Slow DC 22
  • PC Restriction: Player
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Ankarres Sapphire (u_l_crys_24.uti)
Special: Upgrade Item, Lightsaber Strength: +2 Dexterity: +1 Regeneration: +2 Keen This crystal possesses legendary healing powers and numerous other effects. It is one of the most potent crystals that can be used in lightsaber creation.

  • Attribute Bonus: Dexterity +1
  • Attribute Bonus: Strength +2
  • Keen:
  • Regeneration: 2
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Barab Ore Ingot (u_l_crys_23.uti)
Special: Upgrade Item, Lightsaber Damage: +2-16 Fire The ore from Barab I actually lies on the planets surface, meaning it is exposed to high doses of radiation and torrential downpours daily. This ore can be found in concentrated ingots that actual store and magnify the radiation. When placed in a lightsaber, the ingots produce a blade that burns almost to the point of losing its cohesion.

  • Damage Bonus: Fire 2d6
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Crystal, Adegan (u_l_crys_01.uti)
Special: Upgrade Item, Lightsaber Damage: +2 Adegan crystals, also called Ilum crystals, are one of the most common lightsaber focusing crystals.

  • Damage Bonus: Energy 2
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Crystal, Blue (u_l_colo_01.uti)
Special: Upgrade Item, Lightsaber Blade Color: Blue A facetted crystal used in the constructing of a lightsaber. It glows faintly with an inner blue light.
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Crystal, Bondar (u_l_crys_08.uti)
Special: Upgrade Item, Lightsaber On Hit: Stun, 25% for 6sec Save: DC10 to negate stun This crystal was mined on a far-orbit asteroid circling the Alderaan system. It produces a volatile lightsaber beam that pulses on impact, potentially stunning an opponent.

  • On Hit: Stun DC 10
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Crystal, Bronze (u_l_colo_10.uti)
Special: Upgrade Item, Lightsaber Blade Color: Bronze A facetted crystal used in the constructing of a lightsaber. Yellowish-brown in color, the same sort of crystal is sometimes used in high resolution displays.
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Crystal, Cyan (u_l_colo_06.uti)
Special: Upgrade Item, Lightsaber Blade Color: Cyan A faceted crystal used in the constructing of a lightsaber. It glows faintly with an inner cyan light.
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Crystal, Damind (u_l_crys_16.uti)
Special: Upgrade Item, Lightsaber Attack: +3 Found on the desert world of Daminia, this crystal can be used in lightsaber construction to produce a clearly defined beam of subtly wider width and length.

  • Attack Bonus: 3
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Crystal, Dragite (u_l_crys_05.uti)
Special: Upgrade Item, Lightsaber Constitution: +1 Damage: +1 Sonic Dragite crystals are found on M'haeli, in the D'olop mountain range. The beam they create resonates loudly when it strikes, inflicting a minor amount of sonic damage.

  • Attribute Bonus: Constitution +1
  • Damage Bonus: Sonic 1
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Crystal, Eralam (u_l_crys_14.uti)
Special: Upgrade Item, Lightsaber Damage: +2 Attack: +2 Once mined on the third moon of Erai, ancient Sith bombardment shattered much that remained. If they can be found, these crystals produce a clear, superior lightsaber beam.

  • Attack Bonus: 2
  • Damage Bonus: Energy 2
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Crystal, Firkrann (u_l_crys_06.uti)
Special: Upgrade Item, Lightsaber Damage: +2-12 vs droids Attack: +2 This heavy crystal is collected by the natives of Rafa V. If used in lightsaber construction it produces an electrically charged beam that is devastating to droids.

  • Attack Bonus: 2
  • Damage Bonus vs Racial Group: Droid 2d6
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Crystal, Green (u_l_colo_02.uti)
Special: Upgrade Item, Lightsaber Blade Color: Green A facetted crystal used in the constructing of a lightsaber. It glows faintly with an inner green light.
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Crystal, Hurrikaine (u_l_crys_x23.uti)
Special: Upgrade Item, Lightsaber Damage: +1-8 Unstoppable The very rare Hurrikaine crystal is best known for its unparalleled beauty. When used in a lightsaber, the dark gemstone creates a devastating beam that can partially penetrate any defenses.

  • Damage Bonus: Unstoppable 1d8
  • On Hit: Knockdown DC 18
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Crystal, Jenruax (u_l_crys_11.uti)
Special: Upgrade Item, Lightsaber Damage: +2 Blaster Deflection: +5 The refined form of Opila, this crystal has been cleansed of all impurities. When used in lightsaber construction it produces a blade of unerring quickness.

  • Blaster Bolt Deflection: Increase: +5
  • Damage Bonus: Energy 2
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Crystal, Kaiburr (u_l_crys_25.uti)
Special: Upgrade Item, Lightsaber Wisdom: +3 Constitution: +3 Regeneration: +3 Perhaps the most powerful crystal that can be used in a lightsaber, the Kaiburr gem bestows insight and fortitute upon its owner.

  • Attribute Bonus: Constitution +3
  • Attribute Bonus: Wisdom +3
  • Regeneration: 3
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Crystal, Kasha (u_l_crys_12.uti)
Special: Upgrade Item, Lightsaber Attack: +1 Wisdom: +2 This crystal is traditionally used by the Cereans as a meditation tool. When used as a lightsaber crystal, it helps clear the wielder's mind of distractions, even during tense combat.

  • Attack Bonus: 1
  • Attribute Bonus: Wisdom +2
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Crystal, Nextor (u_l_crys_04.uti)
Special: Upgrade Item, Lightsaber Attack: +1 Critical Threat Range: x2 This crystal is mined in the mountains of planet M'haeli, and when used in lightsaber construction it produces a volatile blade that can cause surprising amounts of damage.

  • Attack Bonus: 1
  • Keen:
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Crystal, Opila (u_l_crys_13.uti)
Special: Upgrade Item, Lightsaber Damage: +3 Massive Criticals: +2-12dmg on critical hit Found in the asteroid fields of the Fyrth system, this crystal can be used in lightsaber construction to produce an intense beam that seems extraordinarily quick to the cut.

  • Damage Bonus: Energy 3
  • Massive Criticals: 2d6
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Crystal, Orange (u_l_colo_08.uti)
Special: Upgrade Item, Lightsaber Blade Color: Orange A facetted crystal used in the constructing of a lightsaber. It glows faintly with an inner orange light.
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Crystal, Phond (u_l_crys_07.uti)
Special: Upgrade Item, Lightsaber Damage: Physical, +1-6 The strange byproduct of rare impurities bonding during the making of certain alloys and some random external condition, this crystal produces a fiercely burning lightsaber beam.

  • Damage Bonus: Slashing 1d6
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Crystal, Pontite (u_l_crys_18.uti)
Special: Upgrade Item, Lightsaber Damage: +1-10 Cold Charisma: +2 Pontite is one of the rarest forms of Adegan crystal. It radiates a powerful aura that cools both skin and tempers.

  • Attribute Bonus: Charisma +2
  • Damage Bonus: Cold 1d10
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Crystal, Qixoni (u_l_crys_21x.uti)
Special: Upgrade Item, Lightsaber Damage: +5 Regenerate Force Points: +1 Limitation: Can only be used by a Dark Jedi. Qixoni crystals were formed on a planet that was destroyed millenia ago when its star went supernova. They are exceedingly rare and also quite powerful.

  • Alignment Limitation: Dark Side
  • Damage Bonus: Energy 5
  • Regenerate Force Points: 1
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Crystal, Red (u_l_colo_04.uti)
Special: Upgrade Item, Lightsaber Blade Color: Red A facetted crystal used in the constructing of a lightsaber. It glows faintly with an inner red light.
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Crystal, Rubat (u_l_crys_02.uti)
Special: Upgrade Item, Lightsaber Damage: +1 Attack: +1 Used in lightsaber construction, rubat crystal is mined on Phemis. It produces a clearly defined blade that a Jedi can easily track, making it easier to hit opponents.

  • Attack Bonus: 1
  • Damage Bonus: Energy 1
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Crystal, Ruusan (u_l_crys_03.uti)
Special: Upgrade Item, Lightsaber Wisdom: +1 Charisma: +1 Ruusan crystals come from the Mid Rim planet of the same name. While not directly affecting a lightsaber's effectiveness, they aid a Jedi in focusing the Force.

  • Attribute Bonus: Charisma +1
  • Attribute Bonus: Wisdom +1
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Crystal, Sapith (u_l_crys_17.uti)
Special: Upgrade Item, Lightsaber Damage: +3 Attack: +2 This crystallized material was excreted once every 11 years by the ancient Volice worm of Lwhekk, now extinct. It produces a more intense lightsaber beam, granting better control.

  • Attack Bonus: 2
  • Damage Bonus: Energy 3
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Crystal, Sigil (u_l_crys_10.uti)
Special: Upgrade Item, Lightsaber Damage: Energy, +1-6 Attack: +1 Mined in the Sigil System, this crystal is a costly but valued addition to a lightsaber. It produces a fiercely bright beam that sears on contact, inflicting great damage.

  • Attack Bonus: 1
  • Damage Bonus: Energy 1d6
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Crystal, Silver (u_l_colo_07.uti)
Special: Upgrade Item, Lightsaber Blade Color: Silver A faceted crystal used in the constructing of a lightsaber. It glows faintly with a silvery light.
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Crystal, Solari (u_l_crys_21.uti)
Special: Upgrade Item, Lightsaber Damage: +3, +1-8 Physical Damage vs. Dark Side Attack: +3 Limitation: Can only be used by a Light Jedi. There are many famous lightsaber crystals spoken of in the history of the Jedi Order. An artifact of true light side power, only those Jedi who are pure in spirit can wield a lightsaber equipped with this gleaming white gem. When the great Jedi Master Ood Bnar initiated his life-cycle change after a thousand years of serving the Order, he bequeathed the Solari crystal to his most promising student, a young female Jedi named Shaela Nuur. When Shaela disappeared shortly after the time of the Great Hunt, the Solari crystal vanished with her.

  • Alignment Limitation: Light Side
  • Attack Bonus: 3
  • Damage Bonus: Energy 3
  • Damage Bonus vs. Alignment: Dark Side 1d8
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Crystal, Stygium (u_l_crys_15.uti)
Special: Upgrade Item, Lightsaber Dexterity: +1 Attack: +1 Stealth: +4 The stygium mineral can be used to create cloaking effects that foil enemy sensors. In its pure crystal form, it is suitable for a lightsaber.

  • Attack Bonus: 1
  • Attribute Bonus: Dexterity +1
  • Skill Bonus: Stealth +4
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Crystal, Upari (u_l_crys_19.uti)
Special: Upgrade Item, Lightsaber Damage: +1-8 Attack: +3 Strangely, this crystal is usually encountered scattered in the orbit of primarily forest worlds. It is brittle but versatile, and a Master Jedi can get it to produce many effects.

  • Attack Bonus: 3
  • Damage Bonus: Energy 1d8
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Crystal, Velmorite (u_l_crys_09.uti)
Special: Upgrade Item, Lightsaber Dexterity: +1 Keen Found only on the planet Velmor, these crystals produce a very fine beam that is easy to wield skillfully.

  • Attribute Bonus: Dexterity +1
  • Keen:
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Crystal, Violet (u_l_colo_05.uti)
Special: Upgrade Item, Lightsaber Blade Color: Violet A facetted crystal used in the constructing of a lightsaber. It glows faintly with an inner violet light.
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Crystal, Viridian (u_l_colo_09.uti)
Special: Upgrade Item, Lightsaber Blade Color: Viridian A faceted crystal used in the constructing of a lightsaber. It glows faintly with a silvery green light.
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Crystal, Yellow (u_l_colo_03.uti)
Special: Upgrade Item, Lightsaber Blade Color: Yellow A facetted crystal used in the constructing of a lightsaber. It glows faintly with an inner yellow light.
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Door Cutting (g1_w_sbrcrstl20.uti)
Door Sabering
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Lorrdian Gemstone (u_l_crys_22.uti)
Special: Upgrade Item, Lightsaber Defense: +2 Blaster Bolt Defense: +3 During their subjugation, the Lorrdians were banned from speaking to each other and thus learned to use subtle gestures and ticks to communicate. The few Force-Adepts found after the Jedi freed the population of slaves has imprinted these gemstones with the Force to enhance the ability to read an opponent.

  • Blaster Bolt Deflection: Increase: +3
  • Defense Bonus: 2
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Ultima-pearl (u_l_crys_20.uti)
Special: Upgrade Item, Lightsaber Damage: +2 Attack: +3 Massive Criticals: 1-6 An unusual choice for a lightsaber focusing crystal, this rare stone can be found on Calamari. Difficult to properly install in a lightsaber, this valuable stone has powerful effects.

  • Attack Bonus: 3
  • Damage Bonus: Energy 2
  • Massive Criticals: 1d6
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