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Droid Shields

 
Droid Defense Barrier
Droid Deflector Mark I
Droid Deflector Mark II
Droid Deflector Mark III
Droid Energy Collector
Droid Renewable Shield
Droid Unity Grid

Droid Defense Barrier (d_shield_03.uti)
Absorbs: Energy, Sonic, Cold, Heat, Ion 60pts total Duration: 200 seconds, or max damage taken The Droid Defense Barrier is the standard for units in droid armies, providing decent protection at a reasonable cost to the buyer.

  • Activate Item: Droid Defense Barrier 1 Charge/Use
  • Feat Required: Droid Upgrade Class 1
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Droid Deflector Mark I (d_shield_01.uti)
Absorbs: Energy, Electric, Ion 50pts Duration: 200 seconds, or max damage taken Deflectors provide limited protection against all types of energy. Mark I shields are used primarily by astromech droids to protect their chassis from the particulate radiation they come into contact with when exposed to open space.

  • Activate Item: Droid Deflector Mark I 1 Charge/Use
  • Feat Required: Droid Upgrade Class 1
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Droid Deflector Mark II (d_shield_02.uti)
Absorbs: Energy, Electric, Ion 70pts Duration: 200 seconds, or max damage taken Deflectors provide limited protection against all types of energy. Mark II are more robust than the Mark I, allowing a droid to stay exposed to space, even when passing close to stars.

  • Activate Item: Droid Deflector Mark II 1 Charge/Use
  • Feat Required: Droid Upgrade Class 2
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Droid Deflector Mark III (d_shield_05.uti)
Absorbs: Energy, Electric, Ion 100pts Duration: 200 seconds, or max damage taken Deflectors provide limited protection against all types of energy. The Mark III is the most cost-effective of the heavy droid shielding systems, providing decent protection from focused energy.

  • Activate Item: Droid Deflector Mark III 1 Charge/Use
  • Feat Required: Droid Upgrade Class 3
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Droid Energy Collector (d_shield_04.uti)
Absorbs: Energy, Sonic, Cold, Heat, Ion 80pts total Duration: 200 seconds, or max damage taken Initially designed to resist the harsh conditions of factory floors, these shields provide a droid with basic protection against a broad array of effects. The power drain is significant, however, and they must be replaced regularly.

  • Activate Item: Droid Energy Collector 1 Charge/Use
  • Feat Required: Droid Upgrade Class 1
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Droid Renewable Shield (d_t3m4_03.uti)
Absorbs: Energy, Sonic, Cold, Heat, Ion 80pts total Duration: 200 seconds, or max damage taken Through a complex ambient-energy collection system, these shields can be maintained and renewed without the replacement of the unit, allowing for this shield to be raised and lowered a near infinite amount of times.

  • Activate Item: Droid Energy Collector Unlimited Use
  • Feat Required: Droid Upgrade Class 3
  • PC Restriction: T3-M4
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Droid Unity Grid (d_shield_06.uti)
Absorbs: Energy, Sonic, Cold, Heat, Ion 110pts total Duration: 200 seconds, or max damage taken This shielding module creates overlapping shield vectors and then unifies them into a single shield, greatly increasing its absorption capacity as a result.

  • Activate Item: Droid Unity Grid 1 Charge/Use
  • Feat Required: Droid Upgrade Class 3
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