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Masks

 
Absorption Visor
Arkanian Blinders
Bindo's Band
Bothan Perception Visor
Bothan Sensory Visor
Breath Mask
Circlet of Saresh
Combat Sensor
Consciousness Helm
Das'skar Hunting Mask
Enchanced Shielding Visor
Force Focusing Visor
Force Mask
Force Shield
Interface Band
Matukai Meditation Band
Meditation Band
Multi-spectral Target Assessor
Neural Band
Rakatan Band
Rebreather Mask
Regal Visor
Shielding Visor
Sith Mask
Sonic Nullifiers
Spacer's Sensor
Stabilizer Mask
Stealth Field Enhancer
Survey Gear
Target Assessor
Targeting Visor

Absorption Visor (a_helmet_29.uti)
Restricted: not useable by Wookiees A high-tech, combat-oriented modification of simple sonic nullifiers, this device provides near immunity to both sonic and ion attacks.

  • Damage Immunity: Electrical 15%
  • Damage Immunity: Energy 15%
  • Damage Immunity: Ion 75%
  • Damage Immunity: Sonic 90%
  • Defense Bonus: 1
  • Feat Required: Armor Proficiency: Light
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Arkanian Blinders (a_helmet_14.uti)
Restricted: not useable by Wookiees Due to their high-sensitivity to infrared light, Arkanians developed IR Blinders for when they travel to worlds with suns that are high in such light emissions. This technology was adapted to filter out excessive amounts of any electro-magnetic energies, thus preventing any "ocular-overload".

  • Damage Immunity: Fire 10%
  • Defense Bonus: 1
  • Feat Required: Armor Proficiency: Medium
  • Immunity: Stun, Fear, Horror
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Bindo's Band (a_helmet_26.uti)
Restricted: not useable by Wookiees It is unknown whether this simple band was ever owned by the reclusive Jedi, but it is likely that Jolee would have appreciated its ability to help one walk the line between the light and dark sides of the Force.

  • Attribute Bonus: Charisma +3
  • Damage Immunity: Dark Side 10%
  • Damage Immunity: Light Side 10%
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Bothan Perception Visor (a_helmet_05.uti)
Restricted: not useable by Wookiees Bothans treat information like any other resource, and invest a great deal in devices that help collect it. These Bothan visors are considered to be among the best in the galaxy.

  • Feat Required: Armor Proficiency: Light
  • Skill Bonus: Awareness +3
  • Skill Bonus: Demolitions +2
  • Skill Bonus: Security +2
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Bothan Sensory Visor (a_helmet_13.uti)
Restricted: not useable by Wookiees Bothans place great importance on the tools of the information trade. They would consider these items to be of average quality, though their standards are exceptionally high.

  • Feat Required: Armor Proficiency: Light
  • Immunity: Critical Hits
  • Skill Bonus: Awareness +4
  • Skill Bonus: Demolitions +3
  • Skill Bonus: Security +3
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Breath Mask (a_helmet_02.uti)
Restricted: not useable by Wookiees This is standard issue gear for Republic forces and most professional soldiers, protecting against a variety of gas-based attacks.

  • Immunity: Poison
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Circlet of Saresh (a_helmet_25.uti)
Restricted: not useable by Wookiees The wealthy Saresh family of Taris were once known as much for their arrogance and cruelty as for their vast riches and political power. But over the last century many of the family have shown a strong affinity to the Force, and been taken in by the Jedi for training. Foremost among these was Guun Han Saresh, heir to the family fortune. To celebrate Guun Han's acceptance into the Order, his father commissioned the crafting of a powerful headband: the Circlet of Saresh. To prevent this spectacular gift from leading his son down the path of arrogance and pride - an all too real possibility given the Saresh family history - the circlet was fashioned so that only one who is a true servant of the light can use it. The circlet was in Gunn Han's possession when he disappeared shortly after the time of the Great Hunt.

  • Alignment Limitation: Light Side
  • Attribute Bonus: Wisdom +5
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Combat Sensor (a_helmet_15.uti)
Restricted: not useable by Wookiees This improved version of the Spacer's Sensor is for wealthier travelers who are expecting combat.

  • Attribute Bonus: Dexterity +2
  • Bonus Feat: Weapon Focus: Blaster Pistol
  • Bonus Feat: Weapon Focus: Blaster Rifle
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Consciousness Helm (a_helmet_17.uti)
Restricted: not useable by Wookiees This helmet's name is derived not from any cerebral effect, but on its ability to help keep its wearer conscious.

  • Attribute Bonus: Constitution +2
  • Defense Bonus: 1
  • Feat Required: Armor Proficiency: Medium
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Das'skar Hunting Mask (a_helmet_19.uti)
Restricted: not useable by Wookiees Nikto bounty hunters often employ these masks to help them track down prey. Das'skar Hunting Masks were created by Hutts to improve the performance of their minions.

  • Attack Bonus: 1
  • Attribute Bonus: Dexterity +1
  • Skill Bonus: Awareness +2
  • Skill Bonus: Stealth +2
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Enchanced Shielding Visor (a_helmet_27.uti)
Restricted: not useable by Wookiees A vastly improved version of the inexpensive shielding visor, this premium helmet provides physical protection from a variety of sources.

  • Damage Immunity: Electrical 15%
  • Damage Immunity: Energy 15%
  • Damage Immunity: Ion 15%
  • Defense Bonus: 3
  • Feat Required: Armor Proficiency: Medium
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Force Focusing Visor (a_helmet_30.uti)
Restricted: not useable by Wookiees Through means unknown, this visor helps the wearer clear their mind of distractions. It is especially potent when worn by a Force sensitive.

  • Attribute Bonus: Charisma +1
  • Attribute Bonus: Wisdom +4
  • Regenerate Force Points: 2
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Force Mask (a_helmet_20.uti)
Restricted: not useable by Wookiees For both good and ill, this mask provides the wearer with some protection from the Force.

  • Attribute Penalty: Charisma -4
  • Attribute Penalty: Wisdom -4
  • Improved Force Resistance: Bonus 16
  • Improved Saving Throws: Will 4
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Force Shield (a_helmet_28.uti)
Restricted: not useable by Wookiees This helmet shields the wearer's mind from the Force. It is so potent and successful at its goal that Force sensitives are severely disoriented when they wear it.

  • Attribute Penalty: Charisma -6
  • Attribute Penalty: Wisdom -6
  • Damage Resistance: Dark Side Resist 5/-
  • Improved Force Resistance: Bonus 24
  • Improved Saving Throws: Will 5
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Interface Band (a_helmet_07.uti)
Restricted: not useable by Wookiees This item provides a mental interface to a store of information on electronic systems common to security, demolitions, and general computing functions.

  • Damage Resistance: Sonic Resist 5/-
  • Skill Bonus: Computer Use +2
  • Skill Bonus: Demolitions +2
  • Skill Bonus: Security +2
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Matukai Meditation Band (a_helmet_23.uti)
Restricted: not useable by Wookiees An improved version of the standard meditation band, this item provides unparalleled protection from the ravaging power of the dark side.

  • Attribute Bonus: Wisdom +2
  • Damage Immunity: Dark Side 30%
  • Improved Saving Throws: Will 2
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Meditation Band (a_helmet_12.uti)
Restricted: not useable by Wookiees This potent device helps shield one's mind from dark thoughts and influences. It will not protect the user from evil that stems from within, however.

  • Attribute Bonus: Wisdom +1
  • Damage Immunity: Dark Side 20%
  • Improved Saving Throws: Will 1
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Multi-spectral Target Assessor (a_helmet_16.uti)
Restricted: not useable by Wookiees This advanced device is only of use to those who are already highly skilled with ranged weapons. The plethora of information relayed provides the trained user with enhanced accuracy.

  • Attack Bonus: 3
  • Bonus Feat: Precise Shot I
  • Bonus Feat: Precise Shot II
  • Feat Required: Weapon Specialization: Blaster Pistol
  • Feat Required: Weapon Specialization: Blaster Rifle
  • Skill Bonus: Awareness +4
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Neural Band (a_helmet_01.uti)
Restricted: not useable by Wookiees Developed after the Exar Kun war, this item bolsters the willpower of the user by electrically reinforcing established mental patterns. Republic troops called it "Little Shocky".

  • Improved Saving Throws: Will 2
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Rakatan Band (a_helmet_03.uti)
Restricted: not useable by Wookiees This simple device improves the wearer's ability to perceive the reality of their surroundings. The origin behind the item's name is unknown, but rumor has it that these bands were constructed as a defense against an ancient species of alien deceivers, who made absurd claims of dominance concerning their role in the galaxy. It is said this species of lying primitives went so far as to take credit for almost every major event in galactic history since the discovery of the hyperdrive.

  • Attribute Bonus: Wisdom +1
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Rebreather Mask (a_helmet_18.uti)
Restricted: not useable by Wookiees A solid improvement of the standard Breath Mask, the Rebreather also adds vigor-enhancing airborne stimulants to the regulated oxygen stream.

  • Attribute Bonus: Constitution +1
  • Feat Required: Armor Proficiency: Medium
  • Immunity: Poison
  • Regeneration: 1
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Regal Visor (a_helmet_11.uti)
Restricted: not useable by Wookiees This attractive headgear includes a voice enhancement module that regulates tone and volume of the wearer's speech. It is employed in diplomatic situations where the slightest error could offend.

  • Attribute Bonus: Charisma +1
  • Skill Bonus: Persuade +2
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Shielding Visor (a_helmet_09.uti)
Restricted: not useable by Wookiees Intersystem travel is commonplace, but the inherent dangers should not be forgotten, especially in times of war. Many consider these to be essential equipment for spacefarers.

  • Damage Immunity: Electrical 5%
  • Damage Immunity: Energy 5%
  • Damage Immunity: Ion 5%
  • Defense Bonus: 1
  • Feat Required: Armor Proficiency: Medium
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Sith Mask (a_helmet_21.uti)
Restricted: not useable by Wookiees This mask blocks outside mental influence and other sensory noise, allowing the user to focus their abilities inward with no distraction.

  • Bonus Feat: Weapon Focus: Lightsaber
  • Feat Required: Armor Proficiency: Heavy
  • Immunity: Stun, Fear, Horror
  • Regenerate Force Points: 1
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Sonic Nullifiers (a_helmet_06.uti)
Restricted: not useable by Wookiees Replacing bulky ear protection, these items make use of newly developed counterwave-nullifiers, an innovation pioneered by shipyard workers, not the military.

  • Damage Resistance: Sonic Resist 10/-
  • Feat Required: Armor Proficiency: Light
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Spacer's Sensor (a_helmet_10.uti)
Restricted: not useable by Wookiees These visors are often used by smugglers and others who desire better combat skills yet are too focused on other endeavors to learn them normally.

  • Attribute Bonus: Dexterity +1
  • Bonus Feat: Weapon Focus: Blaster Pistol
  • Bonus Feat: Weapon Focus: Blaster Rifle
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Stabilizer Mask (a_helmet_22.uti)
Restricted: not useable by Wookiees This mask uses micro-bursts of electricity to regulate the user's mental patterns. It effectively fortifies both mind and body against attack.

  • Feat Required: Armor Proficiency: Medium
  • Immunity: Stun, Fear, Horror
  • Improved Saving Throws: All 2
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Stealth Field Enhancer (a_helmet_04.uti)
Restricted: not useable by Wookiees A specialized espionage unit designed to get the most out of a stealth field generator by improving the user's perception of the field while in Stealth Mode.

  • Feat Required: Armor Proficiency: Light
  • Skill Bonus: Stealth +4
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Survey Gear (100_mask01.uti)
Restricted: not useable by Wookiees When surveying new asteroid claims, this headgear is designed to help identify both pockets of Peragian gas and any placed thermal charges in the area. The small sonic generation and receiving gear within the helmet is designed to absorb any high decibel emissions from sonic charges (and sonic grenades).

  • Damage Resistance: Sonic Resist 5/-
  • Skill Bonus: Awareness +1
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Target Assessor (a_helmet_24.uti)
Restricted: not useable by Wookiees Though perhaps not as potent as the multi-spectral version, this device requires no training to use.

  • Attack Bonus: 2
  • Attribute Bonus: Dexterity +2
  • Bonus Feat: Precise Shot I
  • Bonus Feat: Targeting I
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Targeting Visor (a_helmet_08.uti)
Restricted: not useable by Wookiees Through assorted heads-up displays and sharpened vision, this device increases one's accuracy in combat.

  • Attack Bonus: 1
  • Improved Saving Throws: Reflex 1
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