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Melee Weapons

 
Arg'garok
Double-Bladed Sword
Echani Vibrosword
Energy Baton
Exchange Negotiator
Force Pike
Freyyr's Warblade
Gamorrean Cleaver
Gamorrean War Axe
Gand Discharger
Gand Shockstaff
Gand Silencer
Geonosian Electro-Staff
Handmaiden's Staff
Killstick
Long Sword
Ludo Kressh's War Sword
Quarterstaff
Rodian Blade
Rodian Death Blade
Ryyk Blade
Short Sword
Shyarn
Sith Tremor Sword
Sith War Sword
Tehk'la Blade
Trandoshan Double-Blade
Trandoshan Sword
Twi'lek Spinning Blade
Twi'lek Spinning Blade
Vibro Double-Blade
Vibroblade
Vibrocutter
Vibrosword
Zabrak Vibroblade
Zhaboka

Arg'garok (w_melee_25.uti)
Not Upgradeable The impressive Arg'garok is the most prized Gamorrean weapon. These huge axes are designed to be wielded by those with a low center of gravity and tremendous strength, making them awkward for most non-Gamorreans to use.

  • Attack Penalty: -5
  • Bonus Feat: Improved Power Attack
  • Bonus Feat: Power Attack
  • Damage Bonus: Slashing 1d12
  • Damage Bonus: Slashing 1d12
  • On Hit: Stun DC 18
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Double-Bladed Sword (w_melee_07.uti)
Upgradeable (Edge, Grip) A difficult weapon to master, the double-bladed sword has a grip in the center with two long blades emerging from either end. The double-bladed sword is capable of inflicting more damage - but is also less precise - than the single-bladed variant. Using a two-bladed sword expertly requires skill in Two-Weapon Fighting.
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Echani Vibrosword (w_melee_21.uti)
Fully Upgradeable In addition to a cortosis weave that deflects lightsaber sparring damage, some Echani vibroswords are supercooled to keep them in alignment, giving them an icy sting.

  • Damage Bonus: Cold 2
  • Enhancement Bonus: 2
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Energy Baton (w_melee_03.uti)
Not Upgradeable Energy Batons are commonly employed by police forces who prefer to incapacitate instead of kill their targets.

  • Damage Bonus: Piercing 1d3
  • On Hit: Stun DC 14
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Exchange Negotiator (w_melee_08.uti)
Not Upgradeable A useful tool for espionage, this weapon is more effective than the standard stun baton, but is still available on most worlds.

  • Damage Bonus: Piercing 1d6
  • On Hit: Stun DC 18
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Force Pike (w_melee_14.uti)
Not Upgradeable This weapon effectively functions as a long staff topped with a vibroblade. Despite its name, it is not related to the Force mastered by Jedi, though it is a powerful weapon in its own right.

  • On Hit: Stun DC 10
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Freyyr's Warblade (w_melee_30.uti)
Not Upgradeable Carved upon this mighty warblade is a symbol of the Wookiee chieftain Freyyr. How this weapon found its way off of the Wookiee homeworld of Kashyyyk is unknown.

  • Attack Bonus: 1
  • Damage Bonus: Slashing 2
  • Damage Bonus: Slashing 2d10
  • Keen:
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Gamorrean Cleaver (w_melee_16.uti)
Not Upgradeable Though a most unwieldy weapon, the target of a Gamorrean Cleaver gets few opportunities to make mistakes.

  • Attack Penalty: -2
  • Damage Bonus: Slashing 1d12
  • On Hit: Stun DC 14
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Gamorrean War Axe (w_melee_09.uti)
Not Upgradeable Gamorrean war axes, much like their namesake species, are heavy, unsubtle, and generally a very damaging influence in almost any situation.

  • Damage Bonus: Slashing 1d8
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Gand Discharger (w_melee_29.uti)
Not Upgradeable The pinnacle of Gand technology, the discharger can both paralyze and slay opponents with ease. These potent items are extremely rare as they are highly coveted by the few Gand who have earned them.

  • Attack Bonus: 1
  • Damage Bonus: Piercing 2d8
  • On Hit: Stun DC 22
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Gand Shockstaff (w_melee_23.uti)
Not Upgradeable This weapon was developed by Gand findsmen to help them herd their prey. Its powerful stunning capabilities are backed up by the weapon's sharp tip.

  • On Hit: Stun DC 14
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Gand Silencer (w_melee_18.uti)
Not Upgradeable It's unclear whether this weapon was designed by the Gand or to silence them.

  • Attack Bonus: 1
  • Damage Bonus: Piercing 1d8
  • On Hit: Stun DC 22
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Geonosian Electro-Staff (w_melee_26.uti)
Not Upgradeable Geonosians are winged bipeds covered with protective bony plates. They are highly competitive and generally look down upon other species. Their electro-staves therefore only rarely find their way off of their homeworld of Geonosis.

  • Damage Bonus: Electrical 1d6
  • Damage Bonus: Electrical 2d6
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Handmaiden's Staff (w_melee_x01.uti)
Not Upgradeable Handmaiden's staff once belonged to her father, a powerful Echani general.

  • Attack Bonus: 2
  • Damage Bonus: Bludgeoning 1d6
  • Defense Bonus: 1
  • PC Restriction: Handmaiden
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Killstick (killstick.uti)
Usually just a smooth staff of wood or light alloys, this is a very simple weapon of ancient design.

  • Attack Bonus: 5
  • Attack Bonus: 5
  • Attack Bonus: 5
  • Attack Bonus: 5
  • Attack Bonus: 5
  • Attack Bonus: 5
  • Attack Bonus: 5
  • Attack Bonus: 5
  • Damage Bonus: Universal 2d10
  • Damage Bonus: Universal 2d10
  • Damage Bonus: Universal 2d10
  • Damage Bonus: Universal 2d10
  • Damage Bonus: Universal 2d10
  • Damage Bonus: Universal 2d10
  • Damage Bonus: Universal 2d10
  • On Hit: Instant Death DC 100
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Long Sword (w_melee_02.uti)
Upgradeable (Edge, Grip) Here is where the roots of the lightsaber begin, with traditional swords still wielded today in many primitive cultures. They are simple, but effective in the right hands.
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Ludo Kressh's War Sword (w_melee_x12.uti)
Upgradeable (Edge, Grip) Though most favor lightsabers, some Sith prefer the more visceral feel of metal cutting flesh. These blades are usually blended with cortosis to protect against lightsaber sparring damage. This particular war sword once belonged to the dark Jedi Ludo Kressh.

  • Attack Bonus: 1
  • Damage Bonus: Dark Side 2
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Quarterstaff (w_melee_04.uti)
Not Upgradeable Usually just a smooth staff of wood or light alloys, this is a very simple weapon of ancient design.
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Rodian Blade (w_melee_11.uti)
Not Upgradeable This serrated weapon inflicts great pain upon its victims. Its design is unsuitable for weapon upgrades.

  • Attack Bonus: 1
  • On Hit: Attribute Damage DC 14
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Rodian Death Blade (w_melee_17.uti)
Not Upgradeable A more advanced version of the Rodian blade, this savage weapon leaves its victim writhing in pain. Its design is unsuitable for weapon upgrades.

  • Attack Bonus: 1
  • Damage Bonus: Slashing 1
  • On Hit: Attribute Damage DC 10
  • On Hit: Attribute Damage DC 14
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Ryyk Blade (w_melee_19.uti)
Upgradeable (Edge, Grip) These short blades are typically used in pairs by Wookiees who prefer seeing their victims up close before gutting them.

  • Damage Bonus: Slashing 3
  • Enhancement Bonus: 2
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Short Sword (w_melee_01.uti)
Upgradeable (Edge, Grip) Disregarded by most modern warriors, a good short sword can still serve well in combat if the user is skilled.
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Shyarn (w_melee_24.uti)
Not Upgradeable This primitive looking weapon hails from the Cerean species, who employ it in traditional honor duels. It is crafted with ancient techniques and rare metals. Shyarn are magnetically attracted to each other, often locking together during parries. This strange property results in duels that are amazing and deadly dances of survival.

  • Attack Bonus: 1
  • Bonus Feat: Flurry
  • Bonus Feat: Improved Flurry
  • Damage Bonus: Slashing 5
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Sith Tremor Sword (w_melee_22.uti)
Fully Upgradeable Traced to the Bladeborn, a Sith offshoot dedicated to sword mastery, these cortosis-laced weapons were given to "masterblades" who survived no less than ten lightsaber-wielding warriors in combat.

  • Damage Bonus: Sonic 3
  • Enhancement Bonus: 2
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Sith War Sword (w_melee_12.uti)
Upgradeable (Edge, Grip) Though most favor lightsabers, some Sith prefer the more visceral feel of metal cutting flesh. These blades are usually blended with cortosis to protect against lightsaber sparring damage.

  • Enhancement Bonus: 1
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Tehk'la Blade (w_melee_27.uti)
Not Upgradeable This weapon is favored by the Nagai, a species of slender humanoids who appear more dead than alive. Known for their honor and combat skill, the Nagai use these serrated weapons to cripple their opponents. Small size makes this a good off hand weapon. Vibroblades use a cortosis weave to prevent lightsaber sparring damage, allowing traditional swordplay to continue in the time of Jedi and Sith.

  • Attack Bonus: 1
  • Bonus Feat: Critical Strike
  • Bonus Feat: Improved Critical Strike
  • Damage Bonus: Slashing 5
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Trandoshan Double-Blade (w_melee_20.uti)
Not Upgradeable While most cultures abandoned the primitive sword in favor of vibroblades or other weapons, the Trandoshan sometimes use the weapon as a badge of honor. This variant is made of the rare ore Chalon, and is sharper and heavier than the typical blade. They are not suitable for weapon upgrades, however.

  • Attack Bonus: 2
  • Damage Bonus: Slashing 4
  • Massive Criticals: 1d8
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Trandoshan Sword (w_melee_13.uti)
Not Upgradeable While most cultures abandoned the primitive sword in favor of vibroblades or other weapons, the Trandoshan sometimes use the weapon as a badge of honor. This variant is made of the rare ore Chalon, and is sharper and heavier than the typical blade. They are not suitable for weapon upgrades, however.

  • Attack Bonus: 1
  • Damage Bonus: Slashing 4
  • Massive Criticals: 4
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Twi'lek Spinning Blade (w_melee_x02.uti)
Not Upgradeable The deadly Twi'lek Twin Suns each wielded one of these deadly blades. Their victims had the rare pleasure of witnessing their beautifully choreographed slaying.

  • Attack Bonus: 1
  • On Hit: Attribute Damage DC 18
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Twi'lek Spinning Blade (w_melee_x03.uti)
Not Upgradeable The deadly Twi'lek Twin Suns each wielded one of these deadly blades. Their victims had the rare pleasure of witnessing their beautifully choreographed slaying.

  • Damage Bonus: Slashing 2
  • On Hit: Attribute Damage DC 18
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Vibro Double-Blade (w_melee_15.uti)
Fully Upgradeable Ultrasonic vibrations make this double-bladed sword exceptionally deadly. An Echani cortosis weave protects it against lightsaber sparring damage, ensuring effectiveness even against Jedi and Sith. The double-bladed sword is capable of inflicting more damage - but is also less precise - than the single-bladed variant. Two-Weapon Fighting is required to use a double-bladed sword with maximum effectiveness.
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Vibroblade (w_melee_05.uti)
Fully Upgradeable Small size makes this a good off-hand weapon. Echani vibroblades use a cortosis weave to prevent lightsaber sparring damage, allowing traditional swordplay to continue in the time of Jedi and Sith.
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Vibrocutter (vibrocutter.uti)
This vibrocutter is used for carving asteroid rock, and it can double as a melee weapon if necessary. Its small size makes it a good off-hand weapon.
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Vibrosword (w_melee_06.uti)
Fully Upgradeable Ultrasonic generators power this Echani-developed weapon design. A cortosis weave that protects against sparring damage ensures that traditional swordplay will endure in the time of lightsabers.
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Zabrak Vibroblade (w_melee_10.uti)
Fully Upgradeable Though believed to have been constructed by the Zabrak, this vibroblade is rarely used by them. The Zabrak feel their combat skills sufficient to make this weapon's fine balance irrelevant. Small size makes this a good off-hand weapon. Vibroblades use a rare cortosis weave to prevent lightsaber sparring damage, allowing traditional swordplay to continue in the time of Jedi and Sith.

  • Bonus Feat: Finesse: Melee Weapons
  • Damage Bonus: Piercing 2
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Zhaboka (w_melee_28.uti)
Upgradeable (Edge, Grip) This variant of the double-bladed sword originated on Iridonia, the homeworld of the Zabrak. A ceremonial weapon, the Zhaboka (double-headed fighting pike) began as a simple wooden stick but has since been refined to be a formidable weapon.

  • Damage Bonus: Slashing 1d8
  • Massive Criticals: 2d8
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