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Mines

 
Average Flash Mine
Average Frag Mine
Average Gas Mine
Average Plasma Mine
Average Sonic Mine
Blinding Flash Mine
Deadly Frag Mine
Deadly Gas Mine
Deadly Plasma Mine
Deadly Sonic Mine
Devastating Flash Mine
Devastating Frag Mine
Devastating Gas Mine
Devastating Plasma Mine
Devastating Sonic Mine
Minor Flash Mine
Minor Frag Mine
Minor Gas Mine
Minor Plasma Mine
Minor Sonic Mine
Strong Flash Mine
Strong Frag Mine
Strong Gas Mine
Strong Plasma Mine
Strong Sonic Mine

Average Flash Mine (g_i_trapkit002.uti)
Damage: None Secondary: Stun for 9sec Area of Effect: 3.3m radius Save : DC25 to negate stun This variant of the stun mine is an improvement on the basic model. Larger power cells increase its effectiveness a considerable amount.

  • Trap: Flash / Stun, Average
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Average Frag Mine (g_i_trapkit005.uti)
Damage: Piercing, 42pts Area of Effect: 3.3m radius Save : DC25 for half damage Like all frag mines, this item sends a blast of shrapnel through any nearby enemies.

  • Trap: Frag Mine, Average
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Average Gas Mine (g_i_trapkit011.uti)
Damage: -1 to all attributes every 6 secs Secondary: Poison, 4 pts every 6 secs Duration: 36sec Area of Effect: 3.3m radius Save: DC25 for no effect When tripped, gas mines release toxic and inherently corrosive chemicals into the air.

  • Trap: Poison Gas Mine, Average
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Average Plasma Mine (g_i_trapkit008.uti)
Damage: Heat, 60pts Area of Effect: 3.3m radius Save: DC25 for half damage An extremely volatile mixture of incendiary chemicals makes all plasma mines a danger to all to trigger them.

  • Trap: Plasma Mine, Average
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Average Sonic Mine (g_i_trapkit014.uti)
Damage: 30 Secondary: DEX -2 for 30 sec Area of Effect: 3.3 m radius Save : DC20 for half damage and to negate DEX loss Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds.

  • Trap: Sonic Mine, Average
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Blinding Flash Mine (g_i_trapkit003.uti)
Damage: None Secondary: Stun for 9sec Area of Effect: 3.3m radius Save : DC35 to negate stun This variant of the stun mine uses a large-capacity capacitor to get a stronger discharge.

  • Trap: Flash / Stun, Deadly
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Deadly Frag Mine (g_i_trapkit006.uti)
Damage: Piercing, 66pts Area of Effect: 3.3m radius Save : DC35 for half damage Like all frag mines, this item sends a blast of shrapnel through any nearby enemies.

  • Trap: Frag Mine, Deadly
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Deadly Gas Mine (g_i_trapkit012.uti)
Damage: -1 to all attributes every 6 secs Secondary: Poison, 5 pts every 6 secs Duration: 72sec Area of Effect: 3.3m radius Save: DC100 for no effect When tripped, gas mines release toxic and inherently corrosive chemicals into the air.

  • Trap: Poison Gas Mine, Deadly
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Deadly Plasma Mine (g_i_trapkit009.uti)
Damage: Heat, 96pts Area of Effect: 3.3m radius Save: DC35 for half damage An extremely volatile mixture of incendiary chemicals makes all plasma mines a danger to all to trigger them.

  • Trap: Plasma Mine, Deadly
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Deadly Sonic Mine (g_i_trapkit015.uti)
Damage: 54 Secondary: DEX -4 for 30 secs Area of Effect: 3.3 m radius Save : DC30 for half damage and to negate DEX loss Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds.

  • Trap: Sonic Mine, Deadly
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Devastating Flash Mine (g_i_trapkit017.uti)
Damage: None Secondary: Stun for 9sec Area of Effect: 3.3m radius Save : DC35 to negate stun This variant of the stun mine uses a large-capacity capacitor to get a stronger discharge.

  • Trap: Flash / Stun, Devastating
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Devastating Frag Mine (g_i_trapkit019.uti)
Damage: Piercing, 66pts Area of Effect: 3.3m radius Save : DC35 for half damage Like all frag mines, this item sends a blast of shrapnel through any nearby enemies.

  • Trap: Frag Mine, Devastating
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Devastating Gas Mine (g_i_trapkit023.uti)
Damage: Special Secondary: Poison, 5 pts every 3 secs Duration: 30 sec Area of Effect: 3.3 m radius Save: DC30 for no effect When tripped, gas mines release toxic and inherently corrosive chemicals into the air.

  • Trap: Poison Gas Mine, Devastating
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Devastating Plasma Mine (g_i_trapkit021.uti)
Damage: Heat, 96pts Area of Effect: 3.3m radius Save: DC35 for half damage An extremely volatile mixture of incendiary chemicals makes all plasma mines a danger to all to trigger them.

  • Trap: Plasma Mine, Devastating
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Devastating Sonic Mine (g_i_trapkit025.uti)
Damage: 66 Secondary: DEX -6 for 30 secs Area of Effect: 3.3 m radius Save : DC35 for half damage and to negate DEX loss Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds.

  • Trap: Sonic Mine, Devastating
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Minor Flash Mine (g_i_trapkit001.uti)
Damage: None Secondary: Stun for 9sec Area of Effect: 3.3m radius Save : DC15 to negate stun Carefully set flash mines can stun any enemies unfortunate enough to step on them. This is the basic model.

  • Trap: Flash / Stun, Minor
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Minor Frag Mine (g_i_trapkit004.uti)
Damage: Piercing, 18pts Area of Effect: 3.3m radius Save : DC15 for half damage Frag mines send blasts of shrapnel through any nearby enemies. This is the basic model.

  • Trap: Frag Mine, Minor
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Minor Gas Mine (g_i_trapkit010.uti)
Damage: Special Secondary: Poison, 3 pts every 3 sec Duration: 30sec Area of Effect: 3.3m radius Save: DC15 for no effect When stepped on, gas mines saturate the immediate area with poisonous gas. This is the basic model.

  • Trap: Poison Gas Mine, Minor
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Minor Plasma Mine (g_i_trapkit007.uti)
Damage: Heat, 24pts Area of Effect: 3.3m radius Save: DC15 for half damage When stepped on, plasma mines emit a short burst of intense heat, searing all enemies nearby. This is the basic model.

  • Trap: Plasma Mine, Minor
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Minor Sonic Mine (g_i_trapkit013.uti)
Damage: 18 Secondary: DEX -2 for 30 sec Area of Effect: 3.3 m radius Save : DC15 for half damage and to negate DEX loss Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds.

  • Trap: Sonic Mine, Minor
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Strong Flash Mine (g_i_trapkit016.uti)
Damage: None Secondary: Stun for 9sec Area of Effect: 3.3m radius Save : DC25 to negate stun This variant of the stun mine is an improvement on the basic model. Larger power cells increase its effectiveness a considerable amount.

  • Trap: Flash / Stun, Strong
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Strong Frag Mine (g_i_trapkit018.uti)
Damage: Piercing, 42pts Area of Effect: 3.3m radius Save : DC25 for half damage Like all frag mines, this item sends a blast of shrapnel through any nearby enemies.

  • Trap: Frag Mine, Strong
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Strong Gas Mine (g_i_trapkit022.uti)
Damage: -1 to all attributes every 6 secs Secondary: Poison, 4 pts every 6 secs Duration: 36sec Area of Effect: 3.3m radius Save: DC25 for no effect When tripped, gas mines release toxic and inherently corrosive chemicals into the air.

  • Trap: Poison Gas Mine, Strong
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Strong Plasma Mine (g_i_trapkit020.uti)
Damage: Heat, 60pts Area of Effect: 3.3m radius Save: DC25 for half damage An extremely volatile mixture of incendiary chemicals makes all plasma mines a danger to all to trigger them.

  • Trap: Plasma Mine, Strong
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Strong Sonic Mine (g_i_trapkit024.uti)
Damage: 54 Secondary: DEX -4 for 30 sec Area of Effect: 3.3 m radius Save : DC25 for half damage and to negate DEX loss Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds.

  • Trap: Sonic Mine, Strong
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