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Miscellaneous Items

 
Computer Spike
Credits
Credits
Credits
Credits
Credits
Credits
Credits
Credits
Credits
Credits
Credits
Credits
Credits
Credits
Credits
Datapad
Parts
Security Spike Tunneler
Security Tunneler
Squad Recovery Stim

Computer Spike (g_i_progspike01.uti)
These items allow a user to slice computer programs, assaulting systems with garbage data to overwhelm security measures. They are one-use items. A high Computer Use skill reduces the number of spikes required for any given task.
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Credits (g_i_credits001.uti)
Republic credits are the standard monetary unit in the galaxy. Other units may be traded on some of the Rim worlds, but all can generally be transferred into the Republic credit.
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Credits (g_i_credits002.uti)
Republic credits are the standard monetary unit in the galaxy. Other units may be traded on some of the Rim worlds, but all can generally be transferred into the Republic credit.
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Credits (g_i_credits003.uti)
Republic credits are the standard monetary unit in the galaxy. Other units may be traded on some of the Rim worlds, but all can generally be transferred into the Republic credit.
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Credits (g_i_credits004.uti)
Republic credits are the standard monetary unit in the galaxy. Other units may be traded on some of the Rim worlds, but all can generally be transferred into the Republic credit.
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Credits (g_i_credits005.uti)
Republic credits are the standard monetary unit in the galaxy. Other units may be traded on some of the Rim worlds, but all can generally be transferred into the Republic credit.
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Credits (g_i_credits006.uti)
Republic credits are the standard monetary unit in the galaxy. Other units may be traded on some of the Rim worlds, but all can generally be transferred into the Republic credit.
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Credits (g_i_credits007.uti)
Republic credits are the standard monetary unit in the galaxy. Other units may be traded on some of the Rim worlds, but all can generally be transferred into the Republic credit.
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Credits (g_i_credits008.uti)
Republic credits are the standard monetary unit in the galaxy. Other units may be traded on some of the Rim worlds, but all can generally be transferred into the Republic credit.
Back to top

Credits (g_i_credits009.uti)
Republic credits are the standard monetary unit in the galaxy. Other units may be traded on some of the Rim worlds, but all can generally be transferred into the Republic credit.
Back to top

Credits (g_i_credits010.uti)
Republic credits are the standard monetary unit in the galaxy. Other units may be traded on some of the Rim worlds, but all can generally be transferred into the Republic credit.
Back to top

Credits (g_i_credits011.uti)
Republic credits are the standard monetary unit in the galaxy. Other units may be traded on some of the Rim worlds, but all can generally be transferred into the Republic credit.
Back to top

Credits (g_i_credits012.uti)
Republic credits are the standard monetary unit in the galaxy. Other units may be traded on some of the Rim worlds, but all can generally be transferred into the Republic credit.
Back to top

Credits (g_i_credits013.uti)
Republic credits are the standard monetary unit in the galaxy. Other units may be traded on some of the Rim worlds, but all can generally be transferred into the Republic credit.
Back to top

Credits (g_i_credits014.uti)
Republic credits are the standard monetary unit in the galaxy. Other units may be traded on some of the Rim worlds, but all can generally be transferred into the Republic credit.
Back to top

Credits (g_i_credits015.uti)
Republic credits are the standard monetary unit in the galaxy. Other units may be traded on some of the Rim worlds, but all can generally be transferred into the Republic credit.
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Datapad (g_i_datapad001.uti)
Data storage devices like these are common, though they may vary in quality depending on what features are included.
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Parts (g_i_parts01.uti)
This is a disposable package of universally adaptable parts, designed for characters using the Repair skill on machines. Each pack is a one-use item. A high Repair skill reduces the number of parts required for any given task.
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Security Spike Tunneler (g_i_secspike02.uti)
This one-use item employs anti-encryption software and electronic interference to improve the user's ability to bypass locking mechanisms on doors and containers. This item can only be used if you possess the Security skill.

  • Security Spike: +10
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Security Tunneler (g_i_secspike01.uti)
This one-use item improves the user's ability to bypass security measures, creating electronic interference in the locking mechanisms of doors and containers. This item can only be used if you possess the Security skill.

  • Security Spike: +6
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Squad Recovery Stim (g_i_medeqpmnt08.uti)
Each squad recovery stim includes a number of fittings to be placed on every member of the group (automatically done at purchase). When activated, a stim shot is triggered that heals everyone for 10 vitality points. This unit also includes electro-stim fittings that spur the auto-repair functions of droid group members, effectively repairing them for 10 vitality points as well.

  • Activate Item: Recovery Stim Single Use
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