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Weapon Upgrades and Plot Items

 
Accuracy Scope Mark I
Accuracy Scope Mark II
Accuracy Scope Mark III
Accuracy Scope Mark IV
Adegan Lens
Advanced Agrinium Grip
Advanced Basket Hilt
Advanced Contoured Grip
Advanced Disrupting Emitter
Advanced Nagai Grip
Advanced Rylith Power Cell
Advanced Zabrak Grip
Aesthetic Item
Agrinium Grip
Amplifying Chamber Mark I
Amplifying Chamber Mark II
Amplifying Chamber Mark III
Armor Reinforcement
Basic Ionite Edge
Basic Mullinine Edge
Basic Neutronium Edge
Basic Rylith Power Cell
Basket Hilt
Beam Gem Lens
Beam Splitter Mark I
Beam Splitter Mark II
Beam Splitter Mark III
Beam Splitter
Broadened Chamber Mark II
Broadened Chamber Mark III
Broadening Chamber Mark I
Broken Item
Comlink
Contoured Grip
Crippling Scope Mark I
Crippling Scope Mark II
Crippling Scope Mark III
Crude Phobium Emitter
Deadly Devaronian Edge
Deflection Emitter
Diatium Energy Cell
Discharge Energy Cell
Disrupting Emitter
Dragite Lens
Durasteel Bonding Alloy
Energy Projector
Enhanced Byrothsis Lens
Enhanced Energy Cell Mark II
Enhanced Energy Cell Mark III
Enhanced Energy Cell Mark IV
Enhanced Energy Cell
Expert Deflection Emitter
Expert Fencing Emitter
Fencing Emitter
HK Chassis
HK Control Cluster
HK Droid Processor
HK Protocol Pacifist Package
HK Vocabulator
Hair Trigger
Improved Beam Gem Lens
Improved Deflection Emitter
Improved Diatium Energy Cell
Improved Discharge Energy Cell
Improved Energy Cell
Improved Fencing Emitter
Improved Ion Energy Cell
Improved Ionite Edge
Improved Mullinine Edge
Improved Neutronium Edge
Improved Vibration Lens
Ion Cell Mark II
Ion Cell Mark III
Ion Cell Mark IV
Ion Cell
Ion Charger Mark I
Ion Charger Mark II
Ion Charger Mark III
Ion Charger Mark IV
Ion Charger Mark V
Ion Energy Cell
Keycard
Lightsaber Emitter Fixture
Lightsaber Energy Cell Fixture
Lightsaber Focusing Lens Fixture
Mandalorian Chamber Mark I
Mandalorian Chamber Mark II
Mandalorian Chamber Mark III
Mesh Underlay
Mild Devaronian Edge
Moderate Devaronian Edge
Nagai Grip
Ossus Dueling Lens
Ostrine Edge
Pazaak Deck
Phobium Alloy Emitter
Pinpoint Scope Mark I
Pinpoint Scope Mark II
Pinpoint Scope Mark III
Pinpoint Scope Mark IV
Pontite Lens
Power Pulsator Mark I
Power Pulsator Mark II
Power Pulsator Mark III
Power Pulsator Mark IV
Power Pulsator Mark V
Precision Chamber Mark I
Precision Chamber Mark II
Precision Chamber Mark III
Pure Byrothsis Lens
Pure Kunda Lens
Pure Rylith Power Cell
Quadranium Edge
Refined Phobium Emitter
Scope
Severe Devaronian Edge
Sonic Discharge Cell Mark II
Sonic Discharge Cell Mark III
Sonic Discharge Cell
Standard Rylith Power Cell
Superior Agrinium Grip
Superior Basket Hilt
Superior Contoured Grip
Superior Diatium Energy Cell
Superior Discharge Energy Cell
Superior Disrupting Emitter
Superior Ion Energy Cell
Superior Ionite Edge
Superior Mullinine Edge
Superior Nagai Grip
Superior Neutronium Edge
Superior Rylith Power Cell
Superior Zabrak Grip
Synthesized Byrothsis Lens
Synthesized Kunda Lens
Synthesized Phobium Emitter
Targeting Scope Mark I
Targeting Scope Mark II
Targeting Scope Mark III
Targeting Scope Mark IV
Telgorn Jolt Cell Mark I
Telgorn Jolt Cell Mark II
Telgorn Jolt Cell Mark III
Ultimate Diatium Energy Cell
Vibration Cell Mark II
Vibration Cell Mark III
Vibration Cell Mark IV
Vibration Cell
Vibration Cell
Vibration Lens
Zabrak Grip

Accuracy Scope Mark I (u_r_targ_02.uti)
Special: Upgrade Item, Ranged This scope can increase the effectiveness of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 1
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Accuracy Scope Mark II (u_r_targ_06.uti)
Special: Upgrade Item, Ranged This scope can increase the effectiveness of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 2
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Accuracy Scope Mark III (u_r_targ_10.uti)
Special: Upgrade Item, Ranged This scope can increase the effectiveness of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 3
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Accuracy Scope Mark IV (u_r_targ_14.uti)
Special: Upgrade Item, Ranged This scope can increase the effectiveness of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 4
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Adegan Lens (u_l_lens_07.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 1-12, Energy Though typically used as a focusing crystal, adegan is one of several crystals that can also be used to create suitable lightsaber lenses. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 1d12
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Advanced Agrinium Grip (u_m_grip_06.uti)
Special: Upgrade Item, Melee Damage Bonus: 1-4, Slashing This grip, made from the lighter mineral agrinium, balances a weapon towards the point, resulting in heftier swings. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Slashing 1d4
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Advanced Basket Hilt (u_m_grip_09.uti)
Special: Upgrade Item, Melee The basket hilt makes a weapon ideal for parrying, but slightly less wieldy. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Attack Penalty: -1
  • Defense Bonus: 2
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Advanced Contoured Grip (u_m_grip_07.uti)
Special: Upgrade Item, Melee Damage Penalty: -1 This shorter grip allows maximum accuracy, but the reduced leverage limits the weapon's power. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 2
  • Damage Penalty: -1
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Advanced Disrupting Emitter (u_l_emit_06.uti)
Special: Upgrade Item, Lightsaber On Hit Properties: Stun DC 10 25% for 2 Rounds Disrupting emitters create an unsteady beam which can wreck havoc on a victim's nervous system. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Defense Penalty: DB Deflection -1
  • On Hit: Stun DC 10
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Advanced Nagai Grip (u_m_grip_10.uti)
Special: Upgrade Item, Melee The Nagai designed this grip to improve a weapon's performance without any side-effects. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 1
  • Defense Bonus: 1
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Advanced Rylith Power Cell (u_r_powe_09.uti)
Special: Upgrade Item, Ranged Damage Bonus: 1-6, Energy The rylith crystal is capable of collecting solar energy and is employed in the design of some advanced weapon power supplies. This cell increases the energy output of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 1d6
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Advanced Zabrak Grip (u_m_grip_08.uti)
Special: Upgrade Item, Melee Damage Bonus: 2, Slashing This specialized grip has a reduced crossguard, increasing both accuracy and damage, but making it less useful for parrying. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 3
  • Damage Bonus: Slashing 2
  • Defense Penalty: DB Dodge -2
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Aesthetic Item (g_i_asthitem001.uti)
There are a number of unique items in the universe. You have just found one.
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Agrinium Grip (u_m_grip_01.uti)
Special: Upgrade Item, Melee Damage Bonus: 1, Slashing This grip, made from the lighter mineral agrinium, balances a weapon towards the point, resulting in heftier swings. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Slashing 1
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Amplifying Chamber Mark I (u_r_firi_02.uti)
Special: Upgrade Item, Ranged Damage Bonus: 1, Energy This item can broaden the beam of certain blaster types, increasing damage or possibly granting other effects. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 1
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Amplifying Chamber Mark II (u_r_firi_07.uti)
Special: Upgrade Item, Ranged Damage Bonus: 4, Energy This item can broaden the beam of certain blaster types, increasing damage or possibly granting other effects. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 4
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Amplifying Chamber Mark III (u_r_firi_12.uti)
Special: Upgrade Item, Ranged Damage Bonus: 6, Energy This item can broaden the beam of certain blaster types, increasing damage or possibly granting other effects. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 5
  • Damage Bonus: Energy 1
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Armor Reinforcement (g_i_upgrade005.uti)
Special: Upgrade Item, Armor Durasteel reinforcement is a complicated armor application that increases protective qualities. The modifications require a workbench with adequate tools and armor of high quality marked as upgradeable.
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Basic Ionite Edge (u_m_edge_02.uti)
Special: Upgrade Item, Melee Damage Bonus: 1, Ion Damage Bonus vs Droid: 1-4, Ion Ionite alloy produces the inverse charge of its surroundings, creating a disrupting effect to electronic systems. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Ion 1
  • Damage Bonus vs Racial Group: Droid 1d4
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Basic Mullinine Edge (u_m_edge_03.uti)
Special: Upgrade Item, Melee Keen Mullinine is an ideal building material for melee weapons as it holds an edge very well. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Keen:
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Basic Neutronium Edge (u_m_edge_04.uti)
Special: Upgrade Item, Melee Damage Bonus: 1-3, Slashing Neutronium is a highly durable and resilient material used in the creation of durasteel. It can be used to increase the damage inflicted by a blade. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Slashing 1d3
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Basic Rylith Power Cell (u_r_powe_03.uti)
Special: Upgrade Item, Ranged Damage Bonus: 2, Energy The rylith crystal is capable of collecting solar energy and is employed in the design of some advanced weapon power supplies. This cell increases the energy output of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 2
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Basket Hilt (u_m_grip_04.uti)
Special: Upgrade Item, Melee The basket hilt makes a weapon ideal for parrying, but slightly less wieldy. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Attack Penalty: -1
  • Defense Bonus: 1
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Beam Gem Lens (u_l_lens_04.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 1, Energy Keen The aptly named beam gem crystals are common in optical computers such as those involved in navigational systems. Not surprisingly, they also can create a highly focused lightsaber beam. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 1
  • Keen:
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Beam Splitter Mark I (u_r_firi_04.uti)
Special: Upgrade Item, Ranged Damage Bonus: 1-3, Energy This item can broaden the beam of certain blaster types, increasing damage or possibly granting other effects. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 1d3
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Beam Splitter Mark II (u_r_firi_09.uti)
Special: Upgrade Item, Ranged Damage Bonus: 1-10, Energy This item can broaden the beam of certain blaster types, increasing damage or possibly granting other effects. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 1d10
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Beam Splitter Mark III (u_r_firi_14.uti)
Special: Upgrade Item, Ranged Damage Bonus: 2-12, Energy This item can broaden the beam of certain blaster types, increasing damage or possibly granting other effects. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 2d6
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Beam Splitter (g_i_upgrade003.uti)
Special: Upgrade Item, Ranged This item can broaden the beam of certain blaster types, increasing damage or possibly granting other effects. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
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Broadened Chamber Mark II (u_r_firi_06.uti)
Special: Upgrade Item, Ranged Massive Criticals: 4 This item can broaden the beam of certain blaster types, increasing damage or possibly granting other effects. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 1
  • Massive Criticals: 4
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Broadened Chamber Mark III (u_r_firi_11.uti)
Special: Upgrade Item, Ranged Massive Criticals: 1-12 This item can broaden the beam of certain blaster types, increasing damage or possibly granting other effects. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 1
  • Massive Criticals: 1d12
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Broadening Chamber Mark I (u_r_firi_01.uti)
Special: Upgrade Item, Ranged Massive Criticals: 2 This item can broaden the beam of certain blaster types, increasing damage or possibly granting other effects. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Massive Criticals: 2
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Broken Item (brokenitem.uti)
This might once have been used as components or chemicals, but now is almost worthless. (Bashing containers can sometimes damage fragile contents).
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Comlink (comlink.uti)
Comlinks are a standard, short range communication device. [Party members can use it to contact you to provide information or warn you of danger.]
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Contoured Grip (u_m_grip_02.uti)
Special: Upgrade Item, Melee Damage Penalty: -1 This shorter grip allows maximum accuracy, but the reduced leverage limits the weapon's power. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 1
  • Damage Penalty: -1
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Crippling Scope Mark I (u_r_targ_04.uti)
Special: Upgrade Item, Ranged On Hit Properties: Stun DC 10 25% for 2 Rounds This scope can increase the effectiveness of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • On Hit: Stun DC 10
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Crippling Scope Mark II (u_r_targ_08.uti)
Special: Upgrade Item, Ranged Damage Bonus: 1, Energy On Hit Properties: Stun DC 14 25% for 2 Rounds This scope can increase the effectiveness of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 1
  • On Hit: Stun DC 14
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Crippling Scope Mark III (u_r_targ_12.uti)
Special: Upgrade Item, Ranged Damage Bonus: 3, Energy On Hit Properties: Stun DC 18 25% for 2 Rounds This scope can increase the effectiveness of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 3
  • On Hit: Stun DC 18
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Crude Phobium Emitter (u_l_emit_03.uti)
Special: Upgrade Item, Lightsaber On Hit Properties: Slow DC 14 25% for 2 Rounds Made for the more aggressive combatant, the phobium emitter is heavier and less wieldy than the typical disrupting emitter. It is also indisputably more effective. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Defense Penalty: DB Deflection -3
  • On Hit: Slow DC 14
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Deadly Devaronian Edge (u_m_edge_13.uti)
Special: Upgrade Item, Melee Damage Bonus: 3, Slashing Massive Criticals: 2-20 Devaronian Blood-poison is a gemstone that can release poison into a victim's bloodstream. Application of Devaronian particles on a blade's edge can cause great pain to the weapon's victim. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Slashing 3
  • Massive Criticals: 2d10
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Deflection Emitter (u_l_emit_01.uti)
Special: Upgrade Item, Lightsaber Deflection emitters are optimzied for use against blaster fire. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Blaster Bolt Deflection: Increase: +1
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Diatium Energy Cell (u_l_cell_02.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 1, Energy This power cell modifies the energy output of lightsabers, allowing skilled users to better deliver powerful attacks. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 1
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Discharge Energy Cell (u_l_cell_01.uti)
Special: Upgrade Item, Lightsaber Massive Criticals: 1-3 This power cell modifies the energy output of lightsabers, allowing skilled users to better deliver powerful attacks. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Massive Criticals: 1d3
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Disrupting Emitter (u_l_emit_02.uti)
Special: Upgrade Item, Lightsaber On Hit Properties: Slow DC 10, 25% for 2 Rounds Disrupting emitters create an unsteady beam which can wreck havoc on a victim's nervous system. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Defense Penalty: DB Dodge -1
  • On Hit: Slow DC 10
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Dragite Lens (u_l_lens_02.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 2, Energy Though typically used as a focusing crystal, dragite is one of several crystals that can also be used to create suitable lightsaber lenses. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 2
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Durasteel Bonding Alloy (g_i_upgrade008.uti)
Special: Upgrade Item, Melee Application of this alloy can strengthen a melee weapon, increasing damage and possibly resistance to damage. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
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Energy Projector (g_i_upgrade009.uti)
Special: Upgrade Item, Melee This modular projector can cause a melee weapon to do additional energy-based damage. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
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Enhanced Byrothsis Lens (u_l_lens_13.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 4, Energy Byrothsis was originally used to created infrared camera lenses, but has since found use in other applications, including lightsaber lenses. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 3
  • Blaster Bolt Deflection: Decrease: -4
  • Damage Bonus: Energy 4
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Enhanced Energy Cell Mark II (u_m_cell_07.uti)
Special: Upgrade Item, Melee Damage Bonus: 1-3, Energy Enhanced energy cells can stabilize the blade, increasing damage. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.

  • Damage Bonus: Energy 1d3
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Enhanced Energy Cell Mark III (u_m_cell_11.uti)
Special: Upgrade Item, Melee Damage Bonus: 1-6, Energy Enhanced energy cells can stabilize the blade, increasing damage. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.

  • Damage Bonus: Energy 1d6
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Enhanced Energy Cell Mark IV (u_m_cell_15.uti)
Special: Upgrade Item, Melee Damage Bonus: 2-12, Energy Enhanced energy cells can stabilize the blade, increasing damage. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.

  • Damage Bonus: Energy 2d6
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Enhanced Energy Cell (u_m_cell_03.uti)
Special: Upgrade Item, Melee Damage Bonus: 1, Energy Enhanced energy cells can stabilize the blade, increasing damage. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.

  • Damage Bonus: Energy 1
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Expert Deflection Emitter (u_l_emit_09.uti)
Special: Upgrade Item, Lightsaber Deflection emitters are optimzied for use against blaster fire. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Blaster Bolt Deflection: Increase: +4
  • Defense Bonus: 1
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Expert Fencing Emitter (u_l_emit_12.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 3, Energy Fencing emitters are most suitable for parrying hand-to-hand attacks. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 3
  • Defense Bonus: 2
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Fencing Emitter (u_l_emit_04.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 1, Energy Fencing emitters are most suitable for parrying hand-to-hand attacks. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Blaster Bolt Deflection: Decrease: -2
  • Damage Bonus: Energy 1
  • Defense Bonus: 1
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HK Chassis (hkpart02.uti)
The chassis for this HK unit looks largely intact except for some noticeable blaster scoring in the chest region, where the control cluster would be.
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HK Control Cluster (hkpart03.uti)
This control cluster looks like it was singed by blaster fire, but it looks like the durasteel shell surrounding kept it intact despite the damage.
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HK Droid Processor (hkpart01.uti)
This item looks like a digitally encoded processor for an HK unit.
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HK Protocol Pacifist Package (hkpart05.uti)
This upgrade looks like it is designed to be downloaded into a droid's behavior core.
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HK Vocabulator (hkpart04.uti)
This device looks like an HK vocabulator unit that allows a droid to speak and communicate with others.
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Hair Trigger (g_i_upgrade004.uti)
Special: Upgrade Item, Ranged This unit regulates the firing mechanism of certain blaster types, improving the ability of a skilled user to fire rapidly. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
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Improved Beam Gem Lens (u_l_lens_09.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 2, Energy Keen The aptly named beam gem crystals are common in optical computers such as those involved in navigational systems. Not surprisingly, they also can create a highly focused lightsaber beam. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 1
  • Damage Bonus: Energy 2
  • Keen:
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Improved Deflection Emitter (u_l_emit_05.uti)
Special: Upgrade Item, Lightsaber Deflection emitters are optimzied for use against blaster fire. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Blaster Bolt Deflection: Increase: +2
  • Defense Bonus: 1
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Improved Diatium Energy Cell (u_l_cell_06.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 2, Energy This power cell modifies the energy output of lightsabers, allowing skilled users to better deliver powerful attacks. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 2
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Improved Discharge Energy Cell (u_l_cell_05.uti)
Special: Upgrade Item, Lightsaber Massive Criticals: 1-6 This power cell modifies the energy output of lightsabers, allowing skilled users to better deliver powerful attacks. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Massive Criticals: 1d6
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Improved Energy Cell (g_i_upgrade002.uti)
Special: Upgrade Item, Ranged This cell increases the energy output of certain blaster types, allowing skilled users to better deliver powerful attacks. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
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Improved Fencing Emitter (u_l_emit_08.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 2, Energy Fencing emitters are most suitable for parrying hand-to-hand attacks. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Blaster Bolt Deflection: Decrease: -2
  • Damage Bonus: Energy 2
  • Defense Bonus: 2
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Improved Ion Energy Cell (u_l_cell_07.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 1, Ion Damage Bonus vs Droid: 1-8, Ion Massive Criticals 1-3 This power cell modifies the energy output of lightsabers, allowing skilled users to better deliver powerful attacks. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Ion 1
  • Damage Bonus vs Racial Group: Droid 1d8
  • Massive Criticals: 1d3
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Improved Ionite Edge (u_m_edge_06.uti)
Special: Upgrade Item, Melee Damage Bonus: 1-4, Ion Damage Bonus vs Droid:1-6, Ion Ionite alloy produces the inverse charge of its surroundings, creating a disrupting effect to electronic systems. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Ion 1d4
  • Damage Bonus vs Racial Group: Droid 1d6
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Improved Mullinine Edge (u_m_edge_07.uti)
Special: Upgrade Item, Melee Damage Bonus: 1-4, Slashing Keen Mullinine is an ideal building material for melee weapons as it holds an edge very well. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Slashing 1d4
  • Keen:
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Improved Neutronium Edge (u_m_edge_08.uti)
Special: Upgrade Item, Melee Damage Bonus: 3, Slashing Massive Criticals: 1-4 Neutronium is a highly durable and resilient material used in the creation of durasteel. It can be used to increase the damage inflicted by a blade. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Slashing 3
  • Massive Criticals: 1d4
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Improved Vibration Lens (u_l_lens_10.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 2-12, Energy This lens vibrates very rapidly, resulting in a less stable, but more deadly beam. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Attack Penalty: -1
  • Damage Bonus: Energy 2d6
  • Defense Penalty: DB Deflection -1
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Ion Cell Mark II (u_m_cell_05.uti)
Special: Upgrade Item, Melee Damage Bonus vs Droid: 1-6, Bludgeoning Massive Criticals: 1-6 Ion cells discharge ions along the length of the blade. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.

  • Damage Bonus vs Racial Group: Droid 1d6
  • Massive Criticals: 1d6
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Ion Cell Mark III (u_m_cell_09.uti)
Special: Upgrade Item, Melee Damage Bonus: 1-4, Ion Damage Bonus vs Droid: 2-12, Ion Massive Criticals: 2-12 Ion cells discharge ions along the length of the blade. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.

  • Damage Bonus: Ion 1d4
  • Damage Bonus vs Racial Group: Droid 2d6
  • Massive Criticals: 2d6
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Ion Cell Mark IV (u_m_cell_13.uti)
Special: Upgrade Item, Melee Damage Bonus: 1-6, Ion Damage Bonus vs Droid: 2-20, Ion Massive Criticals: 2-16 Ion cells discharge ions along the length of the blade. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.

  • Damage Bonus: Ion 1d6
  • Damage Bonus vs Racial Group: Droid 2d10
  • Massive Criticals: 2d8
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Ion Cell (u_m_cell_01.uti)
Special: Upgrade Item, Melee Damage Bonus vs Droid: 1-3, Ion Massive Criticals 1 Ion cells discharge ions along the length of the blade. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.

  • Damage Bonus vs Racial Group: Droid 1d3
  • Massive Criticals: 1
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Ion Charger Mark I (u_r_powe_01.uti)
Special: Upgrade Item, Ranged Damage Bonus vs Droid: 1-4, Ion This cell increases the energy output of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus vs Racial Group: Droid 1d4
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Ion Charger Mark II (u_r_powe_04.uti)
Special: Upgrade Item, Ranged Damage Bonus vs Droid: 1-6, Ion Massive Criticals: 2 This cell increases the energy output of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus vs Racial Group: Droid 1d6
  • Massive Criticals: 2
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Ion Charger Mark III (u_r_powe_07.uti)
Special: Upgrade Item, Ranged Damage Bonus vs Droid: 1-8, Ion Massive Criticals: 4 This cell increases the energy output of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus vs Racial Group: Droid 1d8
  • Massive Criticals: 4
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Ion Charger Mark IV (u_r_powe_10.uti)
Special: Upgrade Item, Ranged Damage Bonus: 1-6, Ion Damage Bonus vs Droid: 1-6, Ion Massive Criticals: 5 This cell increases the energy output of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Ion 1d6
  • Damage Bonus vs Racial Group: Droid 1d6
  • Massive Criticals: 5
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Ion Charger Mark V (u_r_powe_13.uti)
Special: Upgrade Item, Ranged Damage Bonus: 1-8, Ion Damage Bonus vs Droid: 2-12, Ion Massive Criticals: 2-16 This cell increases the energy output of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Ion 1d8
  • Damage Bonus vs Racial Group: Droid 2d6
  • Massive Criticals: 2d8
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Ion Energy Cell (u_l_cell_03.uti)
Special: Upgrade Item, Lightsaber Massive Criticals: 1-4 Damage Bonus vs Droid: 1-4, Ion This power cell modifies the energy output of lightsabers, allowing skilled users to better deliver powerful attacks. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus vs Racial Group: Droid 1d4
  • Massive Criticals: 1d4
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Keycard (g_i_pltuseitm01.uti)
Keycards are the standard method of accessing most of the technology used in Republic space. Each card has a specific purpose and is designed to be almost tamper-proof.
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Lightsaber Emitter Fixture (lspart02.uti)
The emitter is one of three components needed to construct a lightsaber. This basic fixture can later be enhanced with an emitter upgrade.
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Lightsaber Energy Cell Fixture (lspart01.uti)
The energy cell is one of three components needed to construct a lightsaber. This basic fixture can later be enhanced with an energy cell upgrade.
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Lightsaber Focusing Lens Fixture (lspart03.uti)
Thefocusing lens is one of three components needed to construct a lightsaber. This basic fixture can later be enhanced with a lens upgrade.
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Mandalorian Chamber Mark I (u_r_firi_05.uti)
Special: Upgrade Item, Ranged Damage Bonus: 1-4, Energy This item can broaden the beam of certain blaster types, increasing damage or possibly granting other effects. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 1
  • Damage Bonus: Energy 1d4
  • Defense Penalty: DB Dodge -1
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Mandalorian Chamber Mark II (u_r_firi_10.uti)
Special: Upgrade Item, Ranged Damage Bonus: 1-12, Energy This item can broaden the beam of certain blaster types, increasing damage or possibly granting other effects. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 1
  • Damage Bonus: Energy 1d12
  • Defense Penalty: DB Dodge -2
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Mandalorian Chamber Mark III (u_r_firi_15.uti)
Special: Upgrade Item, Ranged Damage Bonus: 2-16, Energy This item can broaden the beam of certain blaster types, increasing damage or possibly granting other effects. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 2d8
  • Defense Penalty: DB Dodge -1
  • Enhancement Bonus: 1
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Mesh Underlay (g_i_upgrade006.uti)
Special: Upgrade Item, Armor Mesh underlay can have a variety of effects, depending on the nature of the armor it is applied to. The modifications require a workbench with adequate tools and armor of high quality marked as upgradeable.
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Mild Devaronian Edge (u_m_edge_01.uti)
Special: Upgrade Item, Melee Massive Criticals: 1-3 Devaronian Blood-poison is a gemstone that can release poison into a victim's bloodstream. Application of Devaronian particles on a blade's edge can cause great pain to the weapon's victim. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Massive Criticals: 1d3
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Moderate Devaronian Edge (u_m_edge_05.uti)
Special: Upgrade Item, Melee Damage Bonus: 2, Slashing Massive Criticals: 1-8 Devaronian Blood-poison is a gemstone that can release poison into a victim's bloodstream. Application of Devaronian particles on a blade's edge can cause great pain to the weapon's victim. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Slashing 2
  • Massive Criticals: 1d8
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Nagai Grip (u_m_grip_05.uti)
Special: Upgrade Item, Melee The Nagai designed this grip to improve a weapon's performance without any side-effects. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 1
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Ossus Dueling Lens (u_l_lens_11.uti)
Special: Upgrade Item, Lightsaber Ossus was know for its Great Jedi Library, however other training still took place on its surface. After being consumed by the Cron supernova, several pieces of equipment were still found in the halls of the Jedi Enclave. The dueling lens was meant to focus a lightsaber into a finely tuned blade meant for dueling and other instances where complete control is needed. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 2
  • Blaster Bolt Deflection: Increase: +3
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Ostrine Edge (u_m_edge_15.uti)
Special: Upgrade Item, Melee Damage Bonus: 2-16, Cold Keen Ostrine is a rare mineral that exists on the planet Hargeeva. Ostrine is excellent at absorbing heat and, when refined and applied to a blade, can inflict cold damage.

  • Damage Bonus: Cold 2d8
  • Damage Resistance: Fire Resist 10/-
  • Keen:
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Pazaak Deck (g_i_pazdeck.uti)
This is a standard Pazaak deck, complete with side deck cards.
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Phobium Alloy Emitter (u_l_emit_11.uti)
Special: Upgrade Item, Lightsaber On Hit Properties: Stun DC 18 25% for 3 Rounds Made for the more aggressive combatant, the phobium emitter is heavier and less wieldy than the typical disrupting emitter. It is also indisputably more effective. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Defense Penalty: DB Deflection -3
  • On Hit: Stun DC 18
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Pinpoint Scope Mark I (u_r_targ_01.uti)
Special: Upgrade Item, Ranged Keen This scope can increase the effectiveness of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Keen:
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Pinpoint Scope Mark II (u_r_targ_05.uti)
Special: Upgrade Item, Ranged Keen On Hit Properties: Slow DC 14 25% for 2 Rounds This scope can increase the effectiveness of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Keen:
  • On Hit: Slow DC 14
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Pinpoint Scope Mark III (u_r_targ_09.uti)
Special: Upgrade Item, Ranged Keen On Hit Properties: Slow DC 14 50% for 2 Rounds This scope can increase the effectiveness of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Keen:
  • On Hit: Slow DC 14
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Pinpoint Scope Mark IV (u_r_targ_13.uti)
Special: Upgrade Item, Ranged Keen On Hit Properties: Slow DC 18 50% for 3 Rounds This scope can increase the effectiveness of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Keen:
  • On Hit: Slow DC 18
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Pontite Lens (u_l_lens_12.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 2-12, Energy The rare pontite crystal is not only a powerful focusing crystal, but also an ideal substance for a lightsaber lens. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 1
  • Damage Bonus: Energy 2d6
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Power Pulsator Mark I (u_r_powe_02.uti)
Special: Upgrade Item, Ranged Massive Criticals: 1-4 This cell increases the energy output of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Massive Criticals: 1d4
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Power Pulsator Mark II (u_r_powe_05.uti)
Special: Upgrade Item, Ranged Massive Criticals: 1-8 This cell increases the energy output of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Massive Criticals: 1d8
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Power Pulsator Mark III (u_r_powe_08.uti)
Special: Upgrade Item, Ranged Damage Bonus: 2, Energy Massive Criticals: 1-10 This cell increases the energy output of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 2
  • Massive Criticals: 1d10
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Power Pulsator Mark IV (u_r_powe_11.uti)
Special: Upgrade Item, Ranged Damage Bonus: Energy 4 Massive Criticals: 2-16 This cell increases the energy output of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 4
  • Massive Criticals: 2d8
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Power Pulsator Mark V (u_r_powe_14.uti)
Special: Upgrade Item, Ranged Damage Bonus: 5, Energy Massive Criticals: 2-20 This cell increases the energy output of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 5
  • Massive Criticals: 2d10
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Precision Chamber Mark I (u_r_firi_03.uti)
Special: Upgrade Item, Ranged Massive Criticals: 1 This item can broaden the beam of certain blaster types, increasing damage or possibly granting other effects. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 1
  • Massive Criticals: 1
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Precision Chamber Mark II (u_r_firi_08.uti)
Special: Upgrade Item, Ranged Massive Criticals: 1-6 This item can broaden the beam of certain blaster types, increasing damage or possibly granting other effects. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 2
  • Massive Criticals: 1d6
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Precision Chamber Mark III (u_r_firi_13.uti)
Special: Upgrade Item, Ranged Massive Criticals: 2-12 This item can broaden the beam of certain blaster types, increasing damage or possibly granting other effects. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 2
  • Massive Criticals: 2d6
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Pure Byrothsis Lens (u_l_lens_08.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 2, Energy Byrothsis was originally used to created infrared camera lenses, but has since found use in other applications, including lightsaber lenses. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 2
  • Blaster Bolt Deflection: Decrease: -3
  • Damage Bonus: Energy 2
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Pure Kunda Lens (u_l_lens_06.uti)
Special: Upgrade Item, Lightsaber The kunda stone has numerous practical applications in medicine and communications. It can also be combined with normal lens to produce a broader, yet still focused beam. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 1
  • Blaster Bolt Deflection: Increase: +2
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Pure Rylith Power Cell (u_r_powe_15.uti)
Special: Upgrade Item, Ranged Damage Bonus: 2-20, Energy The rylith crystal is capable of collecting solar energy and is employed in the design of some advanced weapon power supplies. This cell increases the energy output of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 2d10
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Quadranium Edge (u_m_edge_14.uti)
Special: Upgrade Item, Melee Damage Bonus: 2-12, Slashing Quadranium is an amazingly strong material that is sometimes used for fuel storage containers. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Slashing 2d6
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Refined Phobium Emitter (u_l_emit_13.uti)
Special: Upgrade Item, Lightsaber On Hit Properties: Slow DC 18 50% for 3 Rounds This most advanced disruptor emitter is both effective and easier to use than most phobium emitters. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Defense Penalty: DB Deflection -1
  • On Hit: Slow DC 18
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Scope (g_i_upgrade001.uti)
Special: Upgrade Item, Ranged This scope increases the accuracy of certain blaster types, increasing the user's effectiveness with sniper attacks. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
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Severe Devaronian Edge (u_m_edge_09.uti)
Special: Upgrade Item, Melee Damage Bonus: 2, Slashing Massive Criticals: 2-12 Devaronian Blood-poison is a gemstone that can release poison into a victim's bloodstream. Application of Devaronian particles on a blade's edge can cause great pain to the weapon's victim. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Slashing 2
  • Massive Criticals: 2d6
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Sonic Discharge Cell Mark II (u_m_cell_08.uti)
Special: Upgrade Item, Melee Damage Bonus: 4, Sonic Massive Criticals: 2-12 Sonic discharge energy cells release sound waves upon impact. Though the sonic discharge makes the weapon unwieldy, few types of armor protect against this type of attack. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.

  • Attack Penalty: -1
  • Damage Bonus: Sonic 4
  • Massive Criticals: 2d6
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Sonic Discharge Cell Mark III (u_m_cell_12.uti)
Special: Upgrade Item, Melee Damage Bonus: 1-10, Sonic Massive Criticals: 2-16 Sonic discharge energy cells release sound waves upon impact. Though the sonic discharge makes the weapon unwieldy, few types of armor protect against this type of attack. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.

  • Attack Penalty: -1
  • Damage Bonus: Sonic 1d10
  • Massive Criticals: 2d8
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Sonic Discharge Cell (u_m_cell_04.uti)
Special: Upgrade Item, Melee Damage Bonus: 2, Sonic Massive Criticals: 1-8 Sonic discharge energy cells release sound waves upon impact. Though the sonic discharge makes the weapon unwieldy, few types of armor protect against this type of attack. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.

  • Attack Penalty: -1
  • Damage Bonus: Sonic 2
  • Massive Criticals: 1d8
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Standard Rylith Power Cell (u_r_powe_06.uti)
Special: Upgrade Item, Ranged Damage Bonus: 1-4, Energy The rylith crystal is capable of collecting solar energy and is employed in the design of some advanced weapon power supplies. This cell increases the energy output of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 1d4
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Superior Agrinium Grip (u_m_grip_11.uti)
Special: Upgrade Item, Melee Damage Bonus: 1-8, Slashing This grip, made from the lighter mineral agrinium, balances a weapon towards the point, resulting in heftier swings. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Slashing 1d8
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Superior Basket Hilt (u_m_grip_14.uti)
Special: Upgrade Item, Melee The basket hilt makes a weapon ideal for parrying, but slightly less wieldy. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Defense Bonus: 2
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Superior Contoured Grip (u_m_grip_12.uti)
Special: Upgrade Item, Melee Damage Penalty: -1 This shorter grip allows maximum accuracy, but the reduced leverage limits the weapon's power. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 3
  • Damage Penalty: -1
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Superior Diatium Energy Cell (u_l_cell_10.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 4, Energy This power cell modifies the energy output of lightsabers, allowing skilled users to better deliver powerful attacks. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 4
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Superior Discharge Energy Cell (u_l_cell_09.uti)
Special: Upgrade Item, Lightsaber Massive Criticals 1-8 This power cell modifies the energy output of lightsabers, allowing skilled users to better deliver powerful attacks. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Massive Criticals: 1d8
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Superior Disrupting Emitter (u_l_emit_10.uti)
Special: Upgrade Item, Lightsaber On Hit Properties: Stun DC 14 25% for 3 Rounds Disrupting emitters create an unsteady beam which can wreck havoc on a victim's nervous system. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Defense Penalty: DB Deflection -1
  • On Hit: Stun DC 14
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Superior Ion Energy Cell (u_l_cell_11.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 2, Ion Damage Bonus vs Droid: 1-12, Ion Massive Criticals 1-6 This power cell modifies the energy output of lightsabers, allowing skilled users to better deliver powerful attacks. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Ion 2
  • Damage Bonus vs Racial Group: Droid 1d12
  • Massive Criticals: 1d6
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Superior Ionite Edge (u_m_edge_10.uti)
Special: Upgrade Item, Melee Damage Bonus: 1-8, Ion Damage Bonus vs Droid: 1-8, Ion Ionite alloy produces the inverse charge of its surroundings, creating a disrupting effect to electronic systems. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Ion 1d8
  • Damage Bonus vs Racial Group: Droid 1d8
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Superior Mullinine Edge (u_m_edge_11.uti)
Special: Upgrade Item, Melee Damage Bonus: 1-8, Slashing Keen Mullinine is an ideal building material for melee weapons as it holds an edge very well. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Slashing 1d8
  • Keen:
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Superior Nagai Grip (u_m_grip_15.uti)
Special: Upgrade Item, Melee The Nagai designed this grip to improve a weapon's performance without any side-effects. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 2
  • Defense Bonus: 1
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Superior Neutronium Edge (u_m_edge_12.uti)
Special: Upgrade Item, Melee Damage Bonus: 5, Slashing Massive Criticals: 1-6 Neutronium is a highly durable and resilient material used in the creation of durasteel. It can be used to increase the damage inflicted by a blade. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Slashing 5
  • Massive Criticals: 1d6
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Superior Rylith Power Cell (u_r_powe_12.uti)
Special: Upgrade Item, Ranged Damage Bonus: 2-12, Energy The rylith crystal is capable of collecting solar energy and is employed in the design of some advanced weapon power supplies. This cell increases the energy output of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 2d6
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Superior Zabrak Grip (u_m_grip_13.uti)
Special: Upgrade Item, Melee Damage Bonus: 1-8, Slashing This specialized grip has a reduced crossguard, increasing both accuracy and damage, but making it less useful for parrying. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 3
  • Damage Bonus: Slashing 1d8
  • Defense Penalty: DB Dodge -1
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Synthesized Byrothsis Lens (u_l_lens_03.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 1, Energy Byrothsis was originally used to create infrared camera lenses, but has since found use in other applications, including lightsaber lenses. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 1
  • Blaster Bolt Deflection: Decrease: -2
  • Damage Bonus: Energy 1
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Synthesized Kunda Lens (u_l_lens_01.uti)
Special: Upgrade Item, Lightsaber The kunda stone has numerous practical applications in medicine and communications. It can also be combined with normal lens to produce a broader, yet still focused beam. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Blaster Bolt Deflection: Increase: +1
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Synthesized Phobium Emitter (u_l_emit_07.uti)
Special: Upgrade Item, Lightsaber On Hit Properties: Stun DC 14 25% for 2 Rounds Made for the more aggressive combatant, the phobium emitter is heavier and less wieldy than the typical disrupting emitter. It is also indisputably more effective. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Defense Penalty: DB Deflection -3
  • On Hit: Stun DC 14
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Targeting Scope Mark I (u_r_targ_03.uti)
Special: Upgrade Item, Ranged On Hit Properties: Stun DC 14 25% for 2 Rounds This scope can increase the effectiveness of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • On Hit: Slow DC 14
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Targeting Scope Mark II (u_r_targ_07.uti)
Special: Upgrade Item, Ranged Damage Bonus: 1, Energy On Hit Properties: Slow DC 14 25% for 3 Rounds This scope can increase the effectiveness of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 1
  • On Hit: Slow DC 14
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Targeting Scope Mark III (u_r_targ_11.uti)
Special: Upgrade Item, Ranged Damage Bonus: 2, Energy On Hit Properties: Slow DC 18 25% for 3 Rounds This scope can increase the effectiveness of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 2
  • On Hit: Slow DC 18
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Targeting Scope Mark IV (u_r_targ_15.uti)
Special: Upgrade Item, Ranged Damage Bonus: 3, Energy On Hit Properties: Slow DC 22 25% for 3 Rounds This scope can increase the effectiveness of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 3
  • On Hit: Slow DC 22
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Telgorn Jolt Cell Mark I (u_l_cell_04.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 1-3, Electrical This power cell modifies the energy output of lightsabers, allowing skilled users to better deliver powerful attacks. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Electrical 1d3
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Telgorn Jolt Cell Mark II (u_l_cell_08.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 1-4, Electrical This power cell modifies the energy output of lightsabers, allowing skilled users to better deliver powerful attacks. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Electrical 1d4
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Telgorn Jolt Cell Mark III (u_l_cell_12.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 1-8, Electrical This power cell modifies the energy output of lightsabers, allowing skilled users to better deliver powerful attacks. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Electrical 1d8
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Ultimate Diatium Energy Cell (u_l_cell_13.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 5, Energy This power cell modifies the energy output of lightsabers, allowing skilled users to better deliver powerful attacks. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Damage Bonus: Energy 5
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Vibration Cell Mark II (u_m_cell_06.uti)
Special: Upgrade Item, Melee Damage Bonus: 1-10, Slashing Vibration energy cells increase the amount of damage a weapon can inflict, but make them much harder to wield. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.

  • Attack Penalty: -2
  • Damage Bonus: Slashing 1d10
  • Feat Required: Weapon Focus: Melee Weapons
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Vibration Cell Mark III (u_m_cell_10.uti)
Special: Upgrade Item, Melee Damage Bonus: 2-12, Slashing Vibration energy cells increase the amount of damage a weapon can inflict, but make them much harder to wield. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.

  • Attack Penalty: -2
  • Damage Bonus: Slashing 2d6
  • Feat Required: Weapon Focus: Melee Weapons
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Vibration Cell Mark IV (u_m_cell_14.uti)
Special: Upgrade Item, Melee Damage Bonus: 2-16, Slashing Vibration energy cells increase the amount of damage a weapon can inflict, but make them much harder to wield. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.

  • Attack Penalty: -1
  • Damage Bonus: Slashing 2d8
  • Feat Required: Weapon Specialization: Melee Weapons
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Vibration Cell (g_i_upgrade007.uti)
Special: Upgrade Item, Melee A cell like this can stabilize a melee weapon allowing it to hit and damage better, and possibly gain other effects. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
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Vibration Cell (u_m_cell_02.uti)
Special: Upgrade Item, Melee Damage Bonus: 1, Slashing Vibration energy cells increase the amount of damage a weapon can inflict, but make them much harder to wield. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.

  • Damage Bonus: Slashing 1
  • Feat Required: Weapon Focus: Melee Weapons
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Vibration Lens (u_l_lens_05.uti)
Special: Upgrade Item, Lightsaber Damage Bonus: 1-8, Energy This lens vibrates very rapidly, resulting in a less stable, but more deadly beam. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Attack Penalty: -1
  • Damage Bonus: Energy 1d8
  • Defense Penalty: DB Deflection -1
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Zabrak Grip (u_m_grip_03.uti)
Special: Upgrade Item, Melee Damage Bonus: 1, Slashing This specialized grip has a reduced crossguard, increasing both accuracy and damage, but making it less useful for parrying. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.

  • Attack Bonus: 1
  • Damage Bonus: Slashing 1
  • Defense Penalty: DB Dodge -1
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