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Belts

 
Adrenaline Amplifier
Adrenaline Stimulator
Advanced Adrenaline Amplifier
Advanced Stealth Unit
Baragwin Stealth Unit
CNS Strength Enhancer
Calrissian's Utility Belt
Cardio-Regulator
Electrical Capacitance Shield
Eriadu Stealth Unit
GenoHaradan Stealth Unit
Nerve Amplifier Belt
Sound Dampening Stealth Unit
Stealth Field Generator
Thermal Shield Generator
Verpine Cardio-Regulator

Adrenaline Amplifier (g_i_belt003.uti)
This device improves the wearer's reflexes by triggering prolonged bursts of adrenaline. It is thought to be perfectly safe, with only a few instances of uncontrolled muscle spasms.

  • Improved Saving Throws: Specific: Reflex 2
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Adrenaline Stimulator (g_i_belt011.uti)
This belt endows the wearer with hyper-sensitivity to their surroundings and dynamically improves reflexes and reaction time.

  • Attribute Bonus: Dexterity +2
  • Improved Saving Throws: Specific: All 4
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Advanced Adrenaline Amplifier (g_i_belt004.uti)
This device is an improved version of the basic model, increasing effectiveness with fewer occurrences of side effects. It improves reflexes by triggering prolonged bursts of adrenaline.

  • Improved Saving Throws: Specific: Reflex 3
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Advanced Stealth Unit (g_i_belt007.uti)
Costly to produce, this unit refines the Stealth Mode field to better camouflage the user. Opponents must make an Awareness check versus user Stealth skill +4 or remain unaware of them. The user must have paid points into the Stealth skill to use Stealth Mode. Combat disrupts the field, but mundane tasks do not.

  • Skill Bonus: Stealth +4
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Baragwin Stealth Unit (g1_i_belt001.uti)
Similar in concept to the Baragwin Shadow Armor, the Baragwin Stealth Unit is a quantum leap in advancement over standard stealth units. It provides much greater camouflage, as well as enhancing the mobility and situational awareness of the wearer to potential threats.

  • Attribute Bonus: Dexterity +3
  • Skill Bonus: Awareness +4
  • Skill Bonus: Stealth +10
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CNS Strength Enhancer (g_i_belt012.uti)
An experimental system that amplifies power signals along the length of the central nervous system, this generator, attached to a belt, provides greater impulses to all muscles, as well as a resistance to all sorts of perturbations of the user's system.

  • Attribute Bonus: Strength +2
  • Improved Saving Throws: Specific: All 2
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Calrissian's Utility Belt (g_i_belt009.uti)
Galduran Calrissian's name was something of a liability after he became infamous for running an unsanctioned smuggling ring within Hutt space. Eventually cornered, he had to pawn even his personal items to avoid being the last Calrissian. The user must have paid points into the Demolitions and Security skills to gain the respective benefits from this belt.

  • Skill Bonus: Computer Use +3
  • Skill Bonus: Demolitions +3
  • Skill Bonus: Repair +3
  • Skill Bonus: Security +3
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Cardio-Regulator (g_i_belt001.uti)
This belt monitors heartbeat and breathing and releases chemicals into the body should either of these become irregular. This gives the wearer a higher fortitude than most.

  • Improved Saving Throws: Specific: Fortitude 2
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Electrical Capacitance Shield (g_i_belt013.uti)
This shielding device, worn around the waist, absorbs and stores electrical energy directed at the user, which is then released slowly over a period of time, dissipating harmlessly. The manner of release generates vibrations along the inside edge of the shield, giving it the less than complimentary nickname, 'The Tingler'.

  • Damage Immunity: Electrical 100%
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Eriadu Stealth Unit (g_i_belt008.uti)
This sophisticated Eriadu Stealth Mode unit expertly camouflages the user. Opponents must make an Awareness check versus user Stealth skill +6 or remain unaware of them. The user must have paid points into the Stealth skill to gain the use of Stealth Mode. Combat disrupts the field, but mundane tasks do not.

  • Skill Bonus: Stealth +6
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GenoHaradan Stealth Unit (geno_stealth.uti)
The assassins of the GenoHaradan work in absolute secrecy, thanks to items such as this highly advanced stealth unit.

  • Skill Bonus: Stealth +8
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Nerve Amplifier Belt (g_i_belt005.uti)
This belt monitors the brain, emitting energy waves to reinforce established patterns and block any outside influence. It's extremely effective, if mildly uncomfortable.

  • Immunity: Mind-Affecting
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Sound Dampening Stealth Unit (g_i_belt006.uti)
This Republic unit improves on the basic Stealth Mode field by dampening all sound that the user might make. Opponents must make an Awareness check versus user Stealth skill +2 or remain unaware of them. The user must have paid points into the Stealth skill to gain the use of Stealth Mode. Combat disrupts the field, but mundane tasks do not.

  • Skill Bonus: Stealth +2
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Stealth Field Generator (g_i_belt010.uti)
This device enables Stealth Mode, a camouflage field that hides the user. Opponents must make an Awareness check versus the Stealth skill of the user or remain unaware of them. The user must have paid points into the Stealth skill to use Stealth Mode. Combat disrupts the field, but mundane tasks do not.
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Thermal Shield Generator (g_i_belt014.uti)
This generator forms a magnetic shield around the wearer which, while ineffective against most modern weaponry, does allow for the ablation of directed heat attacks, generally in the form of fire.

  • Damage Immunity: Fire 100%
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Verpine Cardio-Regulator (g_i_belt002.uti)
This device regulates the body in distress with emergency fortitude support for the wearer. It functions so well that some wonder how many "bodies in distress" the Verpine tested.

  • Improved Saving Throws: Specific: Fortitude 3
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