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Big Guns

 
Arkanian Sonic Rifle
Baragwin Assault Gun
Baragwin Disruptor-X Weapon
Baragwin Heavy Repeating Blaster
Baragwin Ion-X Weapon
Blaster Cannon
Blaster Carbine
Blaster Carbine: Null
Blaster Rifle
Blaster Rifle: Null
Bothan Discord Gun
Bothan Droid Disruptor
Bowcaster
Chuundar's Bowcaster
Cinnagaran Carbine
Disruptor Rifle
Heavy Repeating Blaster
Ion Rifle
Ion Rifle: Null
Jamoh Hogra's Carbine
Jamoh Hogra's Carbine
Jamoh Hogra's Carbine
Jamoh Hogra's Carbine
Jamoh Hogra's Carbine
Jurgan Kalta's Assault Rifle
Jurgan Kalta's Assault Rifle
Jurgan Kalta's Assault Rifle
Jurgan Kalta's Assault Rifle
Jurgan Kalta's Assault Rifle
Jurgan Kalta's Carbine
Light Repeating Blaster
Light Repeating Blaster: Null
Mandalorian Assault Rifle
Mandalorian Heavy Repeater
Medium Repeating Blaster
Ordo's Repeating Blaster
Sith Assault Gun
Sith Sniper Rifle
Sonic Rifle
Verpine Droid Disruptor
Zaalbar's Bowcaster
Zabrak Battle Cannon
Zabrak Disruptor Cannon

Arkanian Sonic Rifle (g_w_sonicrfl03.uti)
The Arkanians pioneered many non-lethal weapons that could disorient opponents, but most were retrofitted to be superior damage dealers as well because the initial demand for them was so low.

  • Enhancement Bonus: 2
  • On Hit Properties: Attribute Damage DC 14
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Baragwin Assault Gun (g1_w_rptnblstr01.uti)
Special: Upgradeable, Ranged This light repeating blaster is an excellent example of the Baragwin aptitude for weaponry. By taking and modifying an existing repeating blaster design, the Baragwin have managed to greatly increase the damage output and added additional functionality with a variety of upgrade options.

  • Attack Bonus: 1
  • Attack Bonus: 1
  • Attack Bonus: 3
  • Damage Bonus: Energy 2d6
  • Damage Bonus: Sonic 1d6
  • Damage Bonus: Sonic 1d6
  • Damage Bonus: Sonic 1d6
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Baragwin Disruptor-X Weapon (g1_w_dsrptrfl001.uti)
Special: Upgradeable, Ranged Using the same 'shaped-energy' concept as in his Ion-X Weapon, Suvam Tan has modified a Baragwin disruptor weapon as well, giving comparable levels of concussive force to the blast that the Ion-X Weapon delivers. Upgrades to this weapon could potentially greatly increase both the impact force and the penetration of its charges.

  • Attack Bonus: 1
  • Attack Bonus: 1
  • Damage Bonus: Bludgeoning 1d6
  • Damage Bonus: Bludgeoning 1d6
  • Damage Bonus: Bludgeoning 1d4
  • Damage Bonus: Bludgeoning 1d4
  • Keen:
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Baragwin Heavy Repeating Blaster (g1_w_hvrptbltr01.uti)
Special: Upgradeable, Ranged A heavier version of the Baragwin Assault Gun, this weapon features similar improvements over its more common version. The incredible amounts of energy contained in the beam can be upgraded even further to produce a blast capable of setting even durasteel on fire for brief periods.

  • Attack Bonus: 1
  • Attack Bonus: 1
  • Attack Bonus: 1
  • Damage Bonus: Energy 2d6
  • Damage Bonus: Fire 1d6
  • Damage Bonus: Fire 1d6
  • Damage Bonus: Fire 1d6
  • Damage Bonus: Fire 1d6
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Baragwin Ion-X Weapon (g1_w_ionrfl01.uti)
Special: Upgradeable, Ranged This weapon is an experimental Baragwin design that has been extensively modified by Suvam Tan. He has incorporated what he describes as a 'shaped-energy' delivery system into the weapon, which allows it to deliver concussive force on impact in addition to the weapon's normal energy discharge. Upgrades to the weapon could potentially greatly increase both its impact force and its penetration.

  • Attack Bonus: 3
  • Attack Bonus: 1
  • Attack Bonus: 1
  • Attack Bonus: 1
  • Damage Bonus: Ion 1d6
  • Damage Bonus: Ion 1d6
  • Damage Bonus: Piercing 1d10
  • Damage Bonus vs Racial Group: Droid 2d6
  • Keen:
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Blaster Cannon (g_w_rptnblstr03.uti)
The blaster cannon is a favorite among captains wealthy enough to hire experienced, dangerous crews and who might need a way to take them out quick if things go bad.

  • Enhancement Bonus: 2
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Blaster Carbine (g_w_blstrcrbn001.uti)
Created initially by Gungis X Weapons, blaster carbine rifles have become very popular in recent years, helped by falling prices due to competition from other companies.
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Blaster Carbine: Null (g_w_null006.uti)

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Blaster Rifle (g_w_blstrrfl001.uti)
More powerful than the commonly available pistol, the blaster rifle is favored by soldiers throughout the galaxy. Civilian ownership of these weapons is not generally encouraged.
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Blaster Rifle: Null (g_w_null005.uti)

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Bothan Discord Gun (g_w_sonicrfl02.uti)
This was conceived as a "last resort" weapon should espionage fail and a quick retreat be called for. It is effective, but the Bothans would prefer that it not be needed.

  • Enhancement Bonus: 1
  • On Hit Properties: Attribute Damage DC 14
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Bothan Droid Disruptor (g_w_ionrfl02.uti)
Droids can be difficult obstacles for a spy, but these weapons take all the guesswork out of dealing with them.

  • Damage Bonus vs Racial Group: Droid 2d6
  • Enhancement Bonus: 1
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Bowcaster (g_w_bowcstr001.uti)
The bowcaster is an invention of the Wookiees of Kashyyyk. Also called a laser crossbow, it actually uses a magnetic accelerator to hurl an explosive energy quarrel at its target.

  • Damage Bonus: Piercing 2
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Chuundar's Bowcaster (g_w_bowcstr002.uti)
Chuundar's personal weapon is a bowcaster with some unusual Czerka modifications. Most Wookiees would likely not appreciate such outside influence.

  • Damage Bonus: Piercing 4
  • Enhancement Bonus: 2
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Cinnagaran Carbine (g_w_blstrcrbn003.uti)
This blaster rifle variant is one of many fine weapons produced by the factories of Cinnagar in their continued militarizing after the Great Hyperspace War a thousand years ago.

  • Damage Bonus: Piercing 1
  • Enhancement Bonus: 2
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Disruptor Rifle (g_w_dsrptrfl001.uti)
This disruptor is even more destructive than its pistol counterpart, and is outlawed on just as many worlds. Disruptors reduce solid matter to its constituent molecules. Painfully. Unlike typical blasters, disruptors ignore most types of personal energy shields.
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Heavy Repeating Blaster (g_w_hvrptbltr01.uti)
This weapon again increases the firepower available to the foot soldier or mercenary, but it is not for the lightly armored who wish to be quick on their feet.

  • Attack Bonus: 1
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Ion Rifle (g_w_ionrfl01.uti)
Any well-stocked militia usually has stores of ion rifles in reserve. They aren't much use against the living, but if the enemy has battle droids these weapons become essential.

  • Damage Bonus vs Racial Group: Droid 2d6
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Ion Rifle: Null (g_w_null003.uti)

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Jamoh Hogra's Carbine (g_w_blstrcrbn005.uti)
Special: Upgradeable, Ranged This was the weapon of mercenary Jamoh Hogra, and was supposed to protect him against the many enemies he earned in his lifetime. Hogra's skill didn't match its potential, however.

  • Attack Bonus: 2
  • Attack Bonus: 1
  • Damage Bonus: Energy 1
  • Damage Bonus: Energy 1d4
  • Damage Bonus: Piercing 1d4
  • Damage Bonus: Piercing 1d4
  • Enhancement Bonus: 2
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Jamoh Hogra's Carbine (g_w_blstrcrbn006.uti)
Special: Upgradeable, Ranged This was the weapon of mercenary Jamoh Hogra, and was supposed to protect him against the many enemies he earned in his lifetime. Hogra's skill didn't match its potential, however.

  • Damage Bonus: Piercing 2
  • Enhancement Bonus: 1
  • Keen:
  • Feat Required: Sniper Shot
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Jamoh Hogra's Carbine (g_w_blstrcrbn007.uti)
Special: Upgradeable, Ranged This was the weapon of mercenary Jamoh Hogra, and was supposed to protect him against the many enemies he earned in his lifetime. Hogra's skill didn't match its potential, however.

  • Damage Bonus: Piercing 4
  • Enhancement Bonus: 1
  • Keen:
  • Feat Required: Power Attack
  • Feat Required: Sniper Shot
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Jamoh Hogra's Carbine (g_w_blstrcrbn008.uti)
Special: Upgradeable, Ranged This was the weapon of mercenary Jamoh Hogra, and was supposed to protect him against the many enemies he earned in his lifetime. Hogra's skill didn't match its potential, however.

  • Damage Bonus: Piercing 4
  • Enhancement Bonus: 4
  • Keen:
  • Feat Required: Power Attack
  • Feat Required: Sniper Shot
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Jamoh Hogra's Carbine (g_w_blstrcrbn009.uti)
Special: Upgradeable, Ranged This was the weapon of mercenary Jamoh Hogra, and was supposed to protect him against the many enemies he earned in his lifetime. Hogra's skill didn't match its potential, however.

  • Attack Bonus: 5
  • Damage Bonus: Energy 4
  • Damage Bonus: Piercing 4
  • Keen:
  • Massive Criticals: 1d8
  • Feat Required: Power Attack
  • Feat Required: Rapid Shot
  • Feat Required: Sniper Shot
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Jurgan Kalta's Assault Rifle (g_w_blstrrfl005.uti)
Special: Upgradeable, Ranged Jurgan Kalta wanted to make a big noise in the galaxy. If it was the screams of his enemies, all the better. This weapon was his favorite because it shared his adaptability.

  • Attack Bonus: 3
  • Attack Bonus: 2
  • Damage Bonus: Energy 1d4
  • Damage Bonus: Ion 1d4
  • Damage Bonus: Piercing 1d4
  • Damage Bonus vs Racial Group: Droid 1d6
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Jurgan Kalta's Assault Rifle (g_w_blstrrfl006.uti)
Special: Upgradeable, Ranged Jurgan Kalta wanted to make a big noise in the galaxy. If it was the screams of his enemies, all the better. This weapon was his favorite because it shared his adaptability.

  • Attack Bonus: 3
  • Damage Bonus: Energy 4
  • Damage Bonus: Ion 1d8
  • Keen:
  • Feat Required: Power Blast
  • Feat Required: Sniper Shot
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Jurgan Kalta's Assault Rifle (g_w_blstrrfl007.uti)
Special: Upgradeable, Ranged Jurgan Kalta wanted to make a big noise in the galaxy. If it was the screams of his enemies, all the better. This weapon was his favorite because it shared his adaptability.

  • Attack Bonus: 4
  • Damage Bonus: Energy 1d8
  • Damage Bonus: Ion 1d8
  • Keen:
  • Feat Required: Power Attack
  • Feat Required: Power Blast
  • Feat Required: Sniper Shot
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Jurgan Kalta's Assault Rifle (g_w_blstrrfl008.uti)
Special: Upgradeable, Ranged Jurgan Kalta wanted to make a big noise in the galaxy. If it was the screams of his enemies, all the better. This weapon was his favorite because it shared his adaptability.

  • Attack Bonus: 4
  • Damage Bonus: Energy 1d8
  • Damage Bonus: Ion 1d8
  • Keen:
  • On Hit Properties: Stun Bonus 14
  • Feat Required: Power Attack
  • Feat Required: Power Blast
  • Feat Required: Sniper Shot
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Jurgan Kalta's Assault Rifle (g_w_blstrrfl009.uti)
Special: Upgradeable, Ranged Jurgan Kalta wanted to make a big noise in the galaxy. If it was the screams of his enemies, all the better. This weapon was his favorite because it shared his adaptability.

  • Attack Bonus: 5
  • Damage Bonus: Energy 1d8
  • Damage Bonus: Ion 1d8
  • Keen:
  • Massive Criticals: 1d8
  • On Hit Properties: Stun Bonus 14
  • Feat Required: Power Attack
  • Feat Required: Power Blast
  • Feat Required: Rapid Shot
  • Feat Required: Sniper Shot
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Jurgan Kalta's Carbine (g_w_blstrcrbn004.uti)
The Zabrak mercenary Jurgan Kalta commissioned this rifle, a weapon he liked to think of as "amusingly destructive."

  • Damage Bonus: Piercing 2
  • Enhancement Bonus: 3
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Light Repeating Blaster (g_w_rptnblstr01.uti)
This weapon allows the user to fire more quickly than usual, increasing his chances of survival without drastically changing the amount of equipment he would normally carry.
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Light Repeating Blaster: Null (g_w_null004.uti)

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Mandalorian Assault Rifle (g_w_blstrrfl003.uti)
These weapons are almost overpowered for their size, but the Mandalorians prefer them that way. They do not make a habit of being subtle in their war making.

  • Enhancement Bonus: 2
  • On Hit Properties: Stun DC 10
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Mandalorian Heavy Repeater (g_w_hvrptbltr02.uti)
With this weapon, the Mandalorians again demonstrate a complete lack of subtlety. The only thing better than a big blaster, apparently, is one that shoots faster.

  • Attack Bonus: 1
  • Damage Bonus: Ion 1d4
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Medium Repeating Blaster (g_w_rptnblstr02.uti)
Weapons such as this are not usually available for public purchase. They are best utilized during quick troop deployment and other situations where rapid suppressing fire is required.

  • Enhancement Bonus: 1
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Ordo's Repeating Blaster (g_w_hvrptbltr002.uti)
Special: Upgradeable, Ranged This prototype heavy repeater was developed during the latter part of the Mandalorian War and never saw general production.

  • Attack Bonus: 1
  • Damage Bonus: Energy 1
  • Damage Bonus: Energy 1
  • Damage Bonus: Energy 1
  • Damage Bonus: Energy 1
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Sith Assault Gun (g_w_blstrcrbn002.uti)
This is a modification on the blaster carbine rarely seen outside of Sith-controlled space.

  • Damage Bonus: Piercing 1
  • Enhancement Bonus: 1
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Sith Sniper Rifle (g_w_blstrrfl002.uti)
Despite its effectiveness, these modified blaster rifles are not often employed by the Sith. They prefer to engage their enemies up close and personal.

  • Enhancement Bonus: 1
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Sonic Rifle (g_w_sonicrfl01.uti)
More powerful than the pistol, the sonic rifle fires a blast of sound that causes a great deal of sensory overload in addition to damage, disorienting the victim.

  • On Hit Properties: Attribute Damage DC 14
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Verpine Droid Disruptor (g_w_ionrfl03.uti)
While they may have borrowed liberally from designs the Bothans initiated, the Verpine say you can't argue with results. These weapons are simply devastating against droids.

  • Damage Bonus vs Racial Group: Droid 2d6
  • Enhancement Bonus: 2
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Zaalbar's Bowcaster (g_w_bowcstr003.uti)
Special: Upgradeable, Ranged This is Zaalbar's personal bowcaster. He has made modifications to it over the years, but it still tightly conforms to the traditions of his people.

  • Attack Bonus: 1
  • Attack Bonus: 2
  • Damage Bonus: Energy 1
  • Damage Bonus: Energy 1
  • Keen:
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Zabrak Battle Cannon (g_w_blstrrfl004.uti)
These weapons are almost beginning to cross the line to light artillery. Armor is generally ineffective against such a weapon, unless it is of the highest quality.

  • Attack Bonus: 3
  • Damage Bonus: Energy 5
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Zabrak Disruptor Cannon (g_w_dsrptrfl002.uti)
Zabrak always command respect, especially with the aid of weapons that are even more damaging than already-outlawed standard disruptors. Unlike typical blasters, disruptors ignore most types of personal energy shields.

  • Damage Bonus: Piercing 5
  • Enhancement Bonus: 2
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