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Grenades

 
Adhesive Grenade
Concussion Grenade
CryoBan Grenade
Frag Grenade
Ion Grenade
Plasma Grenade
Plasma Grenade
Poison Grenade
Sonic Grenade
Thermal Detonator

Adhesive Grenade (g_w_adhsvgren001.uti)
Damage: None Secondary: Entangle for 15sec Area of Effect: 4m Range: Long These grenades cover the target area in a gooey bio-adhesive that traps anyone caught within the effect. It quickly degrades, allowing allies to soon pass unhindered.

  • Activate Item: Grenade: Adhesive Single Use
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Concussion Grenade (g_w_stungren01.uti)
Damage: None Secondary: Stun for 9sec Area of Effect: 4m Range: Long Save: DC15 for no effect This type of grenade explodes in a concussive wave of force that disrupts the senses of both organic and inorganic targets in the area of effect.

  • Activate Item: Grenade: Stun Single Use
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CryoBan Grenade (g_w_cryobgren001.uti)
Damage: Cold, 20pts Secondary: Paralyzation for 6sec Area of Effect: 4m Range: Long Save: DC15 for half damage, negates paralyzation A CryoBan grenade releases a supercooled liquid that freezes on contact, causing intense pain and damage to victims caught in the effect.

  • Activate Item: Grenade: Cryoban Single Use
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Frag Grenade (g_w_fraggren01.uti)
Damage: Piercing, 20pts Area of Effect: 4 meters Range: Long Save : DC15 for half damage Fragmentation grenades are very basic. They explode when thrown, showering the enemy in shrapnel. It's not elegant, but it's definitely effective.

  • Activate Item: Grenade: Frag Single Use
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Ion Grenade (g_w_iongren01.uti)
Damage: Ion, 15pts (45pts vs. droids) Area of Effect: 4m Range: Long Save: DC15 for half damage These grenades emit an extremely strong burst of energy devastating to any droids or personal shields caught in the effect.

  • Activate Item: Grenade: Ion Single Use
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Plasma Grenade (g_w_firegren001.uti)
Damage: Heat, 36pts Area of Effect: 4m Range: Long Save: DC15 for half damage These grenades release a quick burst of an incendiary agent that ignites immediately, damaging all enemies within the area of effect.

  • Activate Item: Grenade: Plasma Single Use
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Plasma Grenade (g_w_flashgren001.uti)

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Poison Grenade (g_w_poisngren01.uti)
Damage: Special Secondary: Poison, 4 pts every 3 sec Duration: 30sec Area of Effect: 4m Range: Long Save: DC25 for no effect This grenade unleashes a blast of poison gas that affects the nervous system, lingering in the air to ensure that the effect is not escaped easily.

  • Activate Item: Grenade: Poison Single Use
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Sonic Grenade (g_w_sonicgren01.uti)
Damage: Sonic, 20pts Secondary: -6 Dexterity for 30 seconds Area of Effect: 4m Range: Long Save: DC15 for half damage, negates dexterity penalty These grenades explode loudly, but the majority of their effect is delivered in disorienting frequencies the ear can barely perceive, even as it is damaged.

  • Activate Item: Grenade: Sonic Single Use
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Thermal Detonator (g_w_thermldet01.uti)
Damage: Energy, 60pts Secondary: Knockdown Area of Effect: 4m Range: Long Save: DC15 for half damage This Republic device contains a baradium compound that produces a small fusion energy explosion of great force. Civilian possession of these items is outlawed almost everywhere.

  • Activate Item: Grenade: Thermal Detonator Single Use
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