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Medical and Repair Items

 
Adrenal Alacrity
Adrenal Stamina
Adrenal Strength
Advanced Medpac
Advanced Medpac
Advanced Repair Kit
Antibiotic Kit
Antidote Kit
Battle Stimulant
Construction Kit
Echani Battle Stimulant
Hyper-adrenal Alacrity
Hyper-adrenal Stamina
Hyper-adrenal Strength
Hyper-battle Stimulant
Life Support Pack
Life Support Pack
Medpac
Rakghoul Serum
Repair Kit
Squad Recovery Stim

Adrenal Alacrity (g_i_adrnaline002.uti)
Attribute Bonus: Dexterity +4 Speed: Movement +20% Duration: 120 secs A shot of this enhancer provides a temporary boost in the dexterity of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.

  • Activate Item: Adrenaline Shot: Alacrity Single Use
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Adrenal Stamina (g_i_adrnaline003.uti)
Attribute Bonus: Constitution +4 Duration: 120 secs A shot of this enhancer provides a temporary boost in the constitution of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.

  • Activate Item: Adrenaline Shot: Stamina Single Use
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Adrenal Strength (g_i_adrnaline001.uti)
Attribute Bonus: Strength +4 Duration: 120 secs A shot of this enhancer provides a temporary boost in the strength of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.

  • Activate Item: Adrenaline Shot: Strength Single Use
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Advanced Medpac (g_i_medeqpmnt02.uti)
An advanced medpac contains an improved array of equipment for the treatment of wounds. They cannot be used by droids. Advanced medpacs heal 20 vitality points + WIS modifier + (2 x user's skill in Treat Injury).

  • Activate Item: Medpac II Single Use
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Advanced Medpac (g_i_medeqpmnt06.uti)
An advanced medpac contains an improved array of equipment for the treatment of wounds. They cannot be used by droids. Advanced medpacs heal 20 vitality points + WIS modifier + (2 x user's skill in Treat Injury).

  • Activate Item: Medpac II Single Use
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Advanced Repair Kit (g_i_drdrepeqp002.uti)
Included are an improved assortment of tools and parts needed for a droid to repair itself after being damaged in combat. This kit can't be used by living beings. Advanced kits repair 25 vitality points + INT modifier + (2 x user's skill in Repair).

  • Activate Item: Advanced Repair Kit Single Use
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Antibiotic Kit (g_i_medeqpmnt05.uti)
This kit contains an array of hypospray injectors filled with a broad chemical mix that quickly overwhelms viral or bacterial infections, effectively curing most known diseases.
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Antidote Kit (g_i_medeqpmnt04.uti)
This kit contains wide-spectrum antidote hypospray injectors designed to neutralize all known poisons. Lowered attribute scores are returned to normal and physical damage is halted. Damage already suffered must still be healed by other means.

  • Activate Item: Antidode Kit Single Use
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Battle Stimulant (g_i_cmbtshot001.uti)
Bonus: Vitality max +8pts Attack: +1 Damage: +1 Duration: 120 secs This stimulant enables the user to better absorb damage and focuses the mind on the fight, improving the ability to hit. The effect wears off after a short time. Stim bonuses that affect the same statistic do not stack.

  • Activate Item: Combat Shot: Battle Stimulant Single Use
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Construction Kit (g_i_drdrepeqp003.uti)
This kit contains all the necessary parts for a droid to repair itself after being damaged in combat, including electrical regulators designed to isolate malfunctions. This kit can't be used by living beings. Construction kits repair 35 vitality points + INT modifier + (3 x user's skill in Repair).

  • Activate Item: Construction Kit Single Use
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Echani Battle Stimulant (g_i_cmbtshot003.uti)
Bonus: Vitality max +25pts Attack: +3 Damage: +3 Duration: 120 secs This stimulant produces a chemical cocktail that sends a boost of adrenaline through the body, focusing the mind and bolstering the user's tolerance for damage. Stim bonuses that affect the same statistic do not stack.

  • Activate Item: Combat Shot: Speed Stimulant Single Use
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Hyper-adrenal Alacrity (g_i_adrnaline005.uti)
Attribute Bonus: Dexterity +6 Speed: Movement +30% Duration: 120 secs This model of alacrity stim uses a very powerful mixture of chemicals to produce an incredible increase in the dexterity of the user. Stim bonuses that affect the same statistic do not stack.

  • Activate Item: Hyper Adrenaline Shot: Alacrity Single Use
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Hyper-adrenal Stamina (g_i_adrnaline006.uti)
Attribute Bonus: Constitution +6 Duration: 120 secs Steeling the user against pain, this stim provides a very large boost in constitution. Stim bonuses that affect the same statistic do not stack.

  • Activate Item: Hyper Adrenaline Shot: Stamina Single Use
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Hyper-adrenal Strength (g_i_adrnaline004.uti)
Attribute Bonus: Strength +6 Duration: 120 secs More effective than the basic model, this stim uses a risky cocktail of chemicals to boost the strength of the user. Stim bonuses that affect the same statistic do not stack.

  • Activate Item: Hyper Adrenaline Shot: Strength Single Use
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Hyper-battle Stimulant (g_i_cmbtshot002.uti)
Bonus: Vitality max +16pts Attack: +2 Damage: +2 Duration: 120 secs This stim removes all distractions, allowing the user to focus purely on the battle. The user is almost oblivious to damage suffered. Stim bonuses that affect the same statistic do not stack.

  • Activate Item: Combat Shot: Hyper Battle Stimulant Single Use
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Life Support Pack (g_i_medeqpmnt03.uti)
A life support pack contains dermal regenerators and other equipment for the treatment of wounds. They cannot be used by droids. Life support packs heal 30 vitality points + WIS modifier + (3 x user's skill in Treat Injury).

  • Activate Item: Medpac III Single Use
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Life Support Pack (g_i_medeqpmnt07.uti)
A life support pack contains dermal regenerators and other equipment for the treatment of wounds. They cannot be used by droids. Life support packs heal 30 vitality points + WIS modifier + (3 x user's skill in Treat Injury).

  • Activate Item: Medpac III Single Use
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Medpac (g_i_medeqpmnt01.uti)
A medpac contains essential equipment for the treatment of wounds. They cannot be used by droids. Basic medpacs heal 10 vitality points + WIS modifier + user's skill in Treat Injury.

  • Activate Item: Medpac I Single Use
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Rakghoul Serum (ptar_rakghoulser.uti)
A vial of greenish, bubbling liquid
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Repair Kit (g_i_drdrepeqp001.uti)
Included are the basic tools needed for a droid to repair itself after being damaged in combat. This kit can't be used by living beings. Basic kits repair 15 vitality points + INT modifier + user's skill in Repair.

  • Activate Item: Repair Kit Single Use
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Squad Recovery Stim (g_i_medeqpmnt08.uti)
Each squad recovery stim includes a number of fittings to be placed on every member of the group (automatically done at purchase). When activated, a stim shot is triggered that heals everyone for 10 vitality points. This unit also includes electro-stim fittings that spur the auto-repair functions of droid group members, effectively repairing them for 10 vitality points as well.

  • Activate Item: Recovery Stim Single Use
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